
Primordial Gods
General Lore: Beings that have existed since the beginning of the cosmos with the exception of Efnysien. Responsible for either creating or sustaining the corporeal and ethereal realms, once again except for Efnysien whose only certainty is inconsisteny.
Azathoth: God of Death and Darkness
Description: A formless mass of darkness spewing from a coagulated core of solidified dark matter. Streams of viscous darkness oozes out, solidifying into slithering obscenities riddled with fangs, teeth and claws. Azathoth can freely manipulate the darkness to take any shape it desires, forming aberrations that the mortal mind could not comprehend or withstand. It likes to appear as a harmless young boy, a large raven with three eyes and black spider with a thorax made up entirely of eyes.
Lore: Patient, wicked and cruel, the Lord of the Void was the creator, either directly or indirectly, of all the fiends, monsters and spirits that plague Saol. He was responsible for the Sundering, the shattering of Hyperion’s core that spread light and life across the cosmos. He was also one of two forces that created the corporeal universe; his essence created the vacuous substance that contains the planets, stars and entities of the corporeal plane. His most horrid creations exist in the depths of the void, battling the Genii across the cosmos or seeding the far reaches of space with cosmic horrors beyond imagining.
Abilities: Biokinesis, Biomorph, Immortality, Soul Absorption, Soul Manipulation, Spatial Manipulation, Telepathy, Thought Detection, Umbragenesis, Umbrakinesis, Xenogenesis
-Hexes-
Abyssal Gate-Create portals through the void to teleport from one location to the next.
Dark Bolt-Fire a bolt of dark energy that leeches away all warmth and vitality from its victims.
Dark Cloud-Create a sphere of darkness that only the caster can see within, more talented casters can others it wishes to see as well.
Quietus-Imbue hands with the ability to kill mortals with a simple touch.
Summon Abyssal fiend-Summon a monster created by Azathoth or any of his demiurges or daemons, though it consumes or destroys the caster if they lose control.
-Creations-
Gods: Crom-Cruach, Efnysien, Mordiggian, Yaldabaoth
Plane: Ry’leh, Vhrool
Race: Cthyllan
Animals: Deep-sea fish, Deep-sea sharks, Eels, Isopods, Jellyfish Octopus, Sea Anemone, Siphonophores, Squids, Ravens
Fiends: Abholos, Coinchenn, Drude, Inpesca, Night-Gaunts, Orthocanna, Shoggoth,
Eostre: Goddess of Light and Life
Description: Once a perfect crystalline structure comprising 999,999 equally shaped panes of divine glass housing a rotating gyre of golden white light. After the sundering over a third of its panes were shattered, leaving the main core with still over 600,000 and more panes but his strength was greatly reduced. A sphere of blinding crimson-golden flames encapsulates the jagged core, defending it from exposure to the harsh elements of the void. Eostre can manifest into any of the races among the Eldari, and has no specific avatar, the only thing that marks her corporeal body is a soft hue of golden light shining from his eyes.
Lore: The progenitor of all benevolent life found throughout the cosmos and the source of all warmth which sustains and nurtures mortal growth and vitality. Without Eostre there would be no worlds, no creatures and no mortals, just an endless expanse of darkness filled with the twisted aberrations fueled by Azathoth’s growing madness. Although Eostre provides the warmth for mortal life he guards his home world of Aucturn with a fierce intemperance. She created the Eldari and later the Duine to allow the Genii the chance to shed the memories of the horrors of fighting the deep.
Abilities: Aetheric Manipulation, Astral Projection, Biokinesis, Biomorph, Divine Sight, Eternal Youth, Immortality, Invulnerability, Photonic Ionization, Photonic Manipulation, Spatial Manipulation, Xenogenesis,
-Blessings_
Convalescence-Heal wounds with the power of Light, talented casters can even re-attach severed limbs or regrow severed digits.
Dazzling Radiance-Attack foes with blasts of blinding, searing light.
Hallowed Aura-Gain protection from infernal and abyssal sources for a short duration.
Lambent Gaze-Gain the ability to see in the Dark.
Lance of Light- Create spears of light to piece foes from a distance.
Ray of Light-Attack foes with concentrated beams of superheated light energy.
Sanctify-Remove curses from a location or individual, can be used to banish an abyssal entity back to its own realm.
-Creations-
Gods: Cailleach, Indra, Mizugami, Vosegus
System: Asphodel
Realm: Elysium
Worlds: Aucturn, Dudael
Race: Duine, Genii
Animals: Dinosaurs & Pterosaurs
Magical Beasts/Entities: Behemoth, Kujata, Phoenix, Leviathan,
Zurvan: God of Time and Space
Description: A being without an actual corporeal shape, Zurvan created his form purely from desire and inspiration. He appears as a humanoid with a great-horned owl as its visage with seven pairs of wings, and gleaming silver eyes. Zurvan is clothed in a silvery-black robe depicting every constellation found across the cosmos. He clutches a staff made up of several sandglasses spinning upwards or downwards whenever their grains of sand deplete.
Lore: The collator of all knowledge and history, Zurvan has strict rules of noninterference, for he has no desire to shape reality to his whims but is filled with an insatiable fascination with mortals and their lives. Ruler of the Ahurans, the scribes and record-keepers of the universe, Zurvan created a series of moons across the ethereal and corporeal realms to monitor all the events of the cosmos. All of this knowledge was gathered and collated within Ohrmazd, a plane filled with endless stacks interspersed by reading nooks and lightened by soft, warm light. His powers can reshape the entire cosmos, creating new planes of reality, though he cannot generate raw energy but must harness it from an outside source.
Aetheric Manipulation, Astral Projection, Biokinesis, Biomorph, Divine Sight, Causality Manipulation, Eidetic Memory, Gravitonic Manipulation, Immortality, Orbital Force Manipulation, Particle Manipulation, Spatial Manipulation, Stellar Manipulation, Temporal Manipulation, Xenogenesis,
-Blessings-
N/A Zurvan does not interfere with mortals affairs or allow them free access to his innate power.
-Creations-
Realm: Ohrmazd
Moons:
Race: Ahura, Yazatans
Animals: Owls
Magical Beasts/Entities: Chalkrydi, Strix,




