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Elder Gods

Cailleach: Goddess of the Earth, Forests & Groves

Cailleach

Description: An aged lutin matron with pale skin, flowing golden hair and emerald green eyes. She is always clothed in a flowing sundress plaited with a changing floral pattern, and is surrounded by a verdant green hue. 

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Abilities: Cailleach can control the power of plants, mud and trees. She can bind foes with razor sharp thorns, create barricades of wood and mud to defend herself and attack foes with sharpened leaves. She can create spikes of wood to impale enemies or heavy trunks to smash heavily armored foes. Cailleach can also harness the essence of earth to create new flora and fauna.​​

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Lore: Cailleach is responsible for creating the forests, groves and pastures of Tibil. She created the forest dwelling race known as the Lutins as well as the creatures both mundane and magical who inhabit those verdant landscapes. She resides in the Great Western Forest, an expanse of unbroken woodlands that dominates the upper regions of the western continent of Tibil, though to Lutins the region is called Tir na nÒg, the Land of Eternal Youth. ​

-Blessings- 

Rejuvenate-Cure Wounds with the vital energy of the forest

Shape Earth-Mold mud into ramparts, platforms or walls

Summon Woodland Entity-Get temporary aid from one of the entities created by Cailleach or other Lutin deities

Remedy-Purge poisons from an individual's body

Binding Lash-Constrict foes with tendrils of vines

-Creations- 

Celestials: Airmed, Luchtaine 

Worlds:  Avalon, Elysium, Tibil

Race: Lutin

Common Animals: Bison, Elk, Kodiak Bears, Dire Wolves, Hedgehog, Robins, Bluejays, Sparrows,

Magical Entities: Treant, Leshy, Onchú, Unicorn,

Dazhbog: God of Fire, Magma and the Lord of Crags

Dazhbog

Description: A scaled humanoid with a draconic face, claws and spiked tail, Dazhbog underwent transmogrification during the first cosmic war but instead of being punished was rewarded for his efforts and sacrifices. His body is covered in a shifting hue of crimson-black scales but Dazhbog wears a heavy black plate armor to cover most of his scarred body, though in recent times has been seen without the protective suit of armor and clothed in a flame hued gambeson with shortened sleeves.

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Abilities: Dazhbog controls the essence of Fire and can use this energy to create new lifeforms, heat worlds to sustainable levels, or burn his enemies to ash. He is responsible for safeguarding the cores of three worlds so doesn't devote much of his energy to creating lifeforms to roam those worlds. â€‹

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Lore: Dazhbog was responsible for creating the inner cores of Tibil, Avalon and Elysium, which heat these worlds and protect them from invasion and infestation by the forces of Darkness. As one of the arisen Seraphim, Dazhbog spends most of his energy in safeguarding worlds instead of taking an active role in creating the life that roams each inner planet.

-Blessings- 

Fireball-Attack foes with a deadly blast of exploding flame

Flamebolt-Attack a singular foe with a concentrated bolt of superheated fire

Firewall-Create a barrier of impassable flames

Incandesce-Create a small flickering flame either for light, or to ignite a heat source

Conflagration-Summon a series of fiery rocks to rain down over a small area

​-Creations- 

Celestials: Porevit, Svarog

Worlds: Avalon, Elysium, Tibil

Race: Zduhać

Common animals: Lizards, Beetles, 

Magical Entities: Phoenix, Crimson Dragons, Efreet, Salamander

Indra: God of Storms & Lord of the East

Indra

Description: A muscular humanoid with dark brown skin and the head of a white tiger streaked with dark jagged lines. He is clothed in white Jama decorated with a dazzling array of amethysts shaped into thunderbolts accentuated by purple lace around the cuffs and midsection. 

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Abilities: Indra controls the power of Lightning, Thunder and Rain. A dualistic god of destruction and protection, Indra can summon bolts of destructive lighting, clouds of life-sustaining rain, or booms of thunder which crack and split the ground asunder. As with all the other elevated angels, Indra is able to create new lifeforms with the essence of either elements. 

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Lore: Indra was one of the Seraphim elevated into a full divinity after his efforts during the first cosmic war. He was tasked with safeguarding the new world from threats from the abyss and working together with Zephyrus, created the barriers which shield the inner worlds from the corrupting essence of the abyss. Without these shields, the abyss would leech all life and warmth from those spheres in a matter of days. To this day, Indra still rules over the eastern continent of Gandhara on Tibil. 

-Blessings- 

Lightning Bolt-Attack foes with bolts of lightning

Chain Lightning-Attack foes with a bolt of lighting that arcs from one target to the next. 

Thunder Clap-Attack foes with blasts of thunderous sound

Shockwave-Teleport from one location to the next, leaving a booming explosion of thunder in their wake. 

Galvanise-Increase strength and speed temporarily

​-Creations-

Celestials: Parvati, Simargl

Worlds:  Avalon, Elysium, Tibil

Race: Narasimha

Common Animals: Elephants, Tigers, Gorillas, Parrots, Birds of Paradise, Rhinoceros, Leopard, Jaguar, Falcon 

Magical Entities: Karkadann, Garuda, Couerl, Azure Dragons,

 Qyth-Azl: Goddess of the Shattered Sun and Mistress of Magic

Qyth-Azl

Description: Qyth-Azl is the name of the collective intelligence who controls the green hued star found at the western edge of Saol’s Light’s Reach. She can assume any form she desires though she mostly chooses different mortal forms, mostly female, though she hardly announces herself so many pass her by without ever realizing it.

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Abilities: Qyth can bend the power of the Green Sun to her will to either create or destroy and uses this power to meditate between the worlds of the Mu System. Any who try to harm her core are instantly vaporized. 

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Lore: Created during the sundering which sparked the creation of the cosmos, Qyth-Azl is the sentience which came to control the largest sundered shard ruptured from Elohim during the Sundering. Her powers are similar to Elohim's but to a lesser degree. They have also been slightly mutated due to the influence of the abyss. Qyth is responsible for creating the garden world of Aucturn as well as the megafauna who inhabit it. She modeled her race after a group of Lutin explorers who landed on her planet after walking through a newly opened astral gate.

-Blessings-

Emerald Sheen-Attack foes with blasts of emerald hued energy that can either explode into fiery blasts or leech the health from foes. 

Invigorate-Empower allies to move quicker and shrug off serious blows, though dangerous if not properly used. 

Revitalize-Cure wounds with Qyth’s energy. 

Panacea-Cure diseases, poisons or curses

-Creations-

Worlds: Aucturn

Race: Alfar

Common Animals: Megafauna

Magic Entities:

Skaði: Goddess of the Frozen Tundra and Huntress of the North

Description: Skaði took on some more of bestial part of the aspect of earth after ascending. She grew a pair of antlered horns and a light layer of fur covered her body.  She still has the same graceful flowing golden hair and brilliant blue eyes, an angular but beatific if not stern visage that rarely smiles. Skaði is armored in a fur jacket padded with a layer of chainmail and wears fur leggings and heavy leather boots.

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Abilities: Skaði controls the essence of Ice, she can summon devastating storms of destructive hail, spikes of ice to pierce her foes, or walls of ice to entrap them. She can create lifeforms with the essence of ice, though her abilities of creation are limited. 

Blessings: Her followers can control similar ice and snow on a much smaller degree. They too can create spikes or walls of ice, small blizzards of hail or slippery, icy surfaces. 

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Lore: Skaði was one of the three Seraphim elevated to safeguard the second inner world of Tibil. She was tasked with guarding the northern region of Tibil and ensuring the forces of darkness did not infest those frozen reaches. Skaði created the race of antlered humanoids known as the Eikthynir as well as most of the creatures who live in arctic environments.

-Blessings-

Icicle-Attack foes with a sharpened spike of ice

Icy Shield-Creates a floating shield of ice that automatically protects the caster. 

Hailstorm-Pelt foes with a bombardment of deadly hail

Wall of Ice-Creates a barrier of ice 

Ice Prison-encase foes in blocks of ice, foes that are shattered are slain

​-Creations-

Celestials: Freya, Ullr

Worlds: Avalon, Elysium, Tibil

Race: Eikthynir

Common Animals: Caribou, Moose, Polar Bear, Walrus, Lemming, Marmot, Silver Fox, Grey Wolves, Muskox, Snow Leopard, 

Magical Entities: Yeti, Kitsune, Tarand, Garm, Silver Dragons

Skaði

Suijin: God of the Seven Seas and Lord of the Southern Islands

Description: His skin is a deep shade of blue while his eyes are dazzling points of silver, his rich black hair is cropped short, along his neck are a series of slitted gills which allow him to breathe water as if it were air. He wears a deep green Yukata along with bright turquoise hakama tied by a silver cord, the color of divinity among all the Elder Gods. 

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Abilities: Suijin can use the essence of water for either creation or destruction. He can summon tidal waves that can destroy coastal settlements or drown sailing ships or spread bountiful rains that enrich soil and help the harvests grow year-round. He can also solidify and mold the essence of water to create new aquatic creatures or animals with a strong affinity to the sea. â€‹

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Lore: Suijin created the seas, rivers, lakes, ponds and other bodies of water for Tibil. He created the archipelago situated at the southern region of Tibil as well as the other scattered islands found across that world. Suijin is the father of the Amabie, humanoids with blue skin and slitted gills that allows them to breathe underwater. 

-Blessings-

Aqueous-Summon small amounts of potable water

Osmosis-Cure wounds with the essence of water.

Purify-Purge diseases and illnesses with the revitalizing essence of water. 

Waterstrider-Walk over water for a limited duration

Tidal Wave-Drown foes with battering waves of water

-Creations- 

Celestials: Benzaiten, Ebisu 

Worlds: Avalon, Elysium, Tibil

Race: Amabie

Common Animals: Whales, Sharks, Krill, Seals, Turtles, Fish, Puffins, Ospreys, Cormorant

Magical Entities: Aspidochelone, Selkie, Nautilus, Narwhal, 

Suijin

Tir: Goddess of Knowledge and Learning

Description: Tir appears a sexless, grey-skinned humanoid with deep purple eyes and short, silvery white hair. Clothed in a white stola accompanied with a golden palla, Tir is usually seen with at least one new book clasped in her slim arms.  

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Abilities: Tir is immortal but has no active divine powers after losing her grace. She no longer has the divine strength or speed she once had as an angel and can no longer even fly. All her powers have been earned through study of the arcane forces that flourished after the sundering. â€‹â€‹

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Lore: Tir was a scribe responsible for recording events of the cosmos, after refusing to omit certain details of the first cosmic war, she and all the other scribes lost their grace and eventually became the race of celestials known as Eidolons after receiving aid from Zurvan, God of Time and Space. Tir created the first school of magic, Astralism, which allowed her to view events far and wide without having to leave the safety of Hyperborea.

-Blessings-

N/A-Tir does not share her power freely with mortals and generally does not interfere with the affairs of either the inner or outer worlds.

Creations-

Celestials: N/A

Worlds: N/A

Race: N/A

Common Animals: Owls

Magical Entities: Strix

Tir

Vosegus: God of Stone and Warden of the West

Description: Standing just over 6 ft in height, Vosegus is the tallest Korrigan, his body was truncated and widened when taking on the aspects of stone. Short, stout limbs corded with layers of muscle are protected by dull-grey skin tougher than the hardest stones. His craggy face is surrounded by wild locks of fiery-red hair and his eyes are the hue of dark emeralds. Unlike his dour appearance, Vosegus wears a garishly checkered kilt colored in every hue held by gemstones, though his shirt is plain silver while his brogues and hose are as black as the abyss. 

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Abilities: Vosegus embodies the essence of rocks and stone. He can create mountains, caves, plateaus, hills and other formations of Stone. Vosegus can also create creatures by imbuing stone molds with the essence of life. â€‹

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Lore: Like the other cherubim, Vosegus was elevated for his efforts after the first cosmic war between the forces of Ry’leh and Eden. He is responsible for creating the insulating layer of stone which covers over the core of roaring flames at the center of Tibil, Avalon and Elysium. 

-Blessings-

Pebble Barrage-Attack enemies with a hail of tiny but deadly stones

Stonewall-Create barriers of stone to entrap foes or defend allies or themselves

Summon Golem-Create an automaton of stone that follows the summoner's commands until destroyed or dismissed

Seismic Step-Stepping down unleashes a shockwave of rumbling force that emanates out from the caster. Nearby foes are damaged and thrown prone from the ensuing shockwaves

-Creations- 

Celestials: Govannon, Radeghast

Worlds: Avalon, Elysium, Tibil

Race: Korrigan

Common Animals: Crabs, Lynx, Yak, Alpaca, Falcons, Gannet, Spectacled Bears, Goats, Coyote,

Magical Entities:   Lindwyrms, Karkinos, Golem, Hippogryphs,

Vosegus

Zephyrus: God of Wind and Lord of Midland

Description: Zephyrus appears as a falcon headed humanoid with seven pairs  bird-like wings, and athletic, bronze hued limbs. He is clothed in a light blue chiton filigreed with silver threads and wears no sandals due to his clawed feet. 

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Abilities: Zephyrus embodies the very idea of Wind and can use that power to either create or destroy. His winds can spread seeds across the skies allowing for fruit, plants and shrubs to grow. His loft provides the height for birds, bats, and other winged creatures to soar, swoop and dive. Zephyrus can also use the power of wind to destroy, he can create gales of wind so fast they tear thick trees from the ground, create knives from pure air to and slice anything that displeases him to ribbons. Zephyrus can also use the fierce winds to create buffer zones most mortals cannot pass through. â€‹

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Lore: Zephyrus is responsible for shielding Tibil from the devastating effects of the Abyss. He also tempers the rays coming from El Sol to lessen their intensity to keep Tibil temperate. Zephyrus created a race of falcon headed humanoids known as the sirens who can naturally fly thanks to their feathered wings. 

-Blessings-

Gale Force-Summon the power of wind to increase movement and attack speed

Wind Blade-Unleashes a current of intensely sharp wind that can cleave deeply into stone

Breath of Life-Heal wounds with the life-sustaining essence of wind. 

Whisperwind-Send messages over long distances to people known to the caster 

Calm Skies-Create pockets of mild wind even during raging storms

-Creations- 

Celestials: Cybele, Hermes

Worlds: Avalon, Elysium, Tibil

Mortals: Siren

Common Animals: Birds, Eagles, Mice, Hare, Antelope, Giraffe, Buffalo, Lions, Horses

Magical Beasts: Anzú, Dhalamel, Tulpar, Griffins, Lamashtu 

Zephyrus

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