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Eldari BG

Elder Gods

General Lore: Direct ascendants of Eostre, these beings were tasked with filling the Saol with life and created the first habitable realm in the corporeal plane. They also created the Eldari who can be found across all three of the corporeal planes.

Cailleach: Goddess of Plants and Trees

Description: Pale-skinned, green-eyed and with long blonde hair, Cailleach has slender elongated ears and defined cheekbones and has an emerald green shard embedded into her right hand. She has a spiralling ivory horn jutting from the center of her forehead and her body is shrouded in a light-green glow. Dressed in a flowing green and yellow sundress plaited with rarest of flora in the cosmos, Cailleach’s passage inspires rapid floral growth in nearby areas. 

Cailleach

Lore: The earthmother, creator of  Cailleach’s love for the woods has permeated every aspect of her creations, her mortal guardians are biosemiotic, born with the gift to feel the innate feelings of any plants in their presence. She is responsible for creating the forests, groves, and pastures of Asphodel. Her realm, Tír Tairngire, is a wondrous forested plane fed by lush winding rivers, some which empty into hidden lakes protected by copses of sky-high trees.

Abilities: Aetheric Ionization, Biokinesis, Chlorokinesis, Divine Sight, Eternal Youth, Faunapathy, Immortality, Mithridatism, Rejuvenation, Xenogenesis,

-Blessings-

Barkshield-Create small floating shields of hardened wood that automatically defend the caster from attacks.

Binding Lash-Constrict foes with tendrils of vines

Curare-Heal wounds and purge poisons at the same time.

Fertigation-Enrich small areas, spurring rapid plant growth or recovery, more effective if used on withered or dying patches of land.  

Leaf Cutter-Attack foes with hail of razor sharp leaves. 

Rootshift-Travel directly from one tree to another via a system of mystical roots that connects all life-giving flora. 

Summon Woodland Entity-Get temporary aid from one of the entities created by Cailleach or other Lutin deities. 

Verdant Possession-Morph into one of the most feared guardians of the wood for a limited duration, whether that be a Treant, Leshy or Unicorn.

-Creations-

Gods: Airmed, Cernunnos, Luchtaine 

Realm: Asphodel, Tír Tairngire(Land of Promise)

Race: Dryads, Lutins 

Animals: Antelope, Ants, Badgers, Bees, Boars, Chipmunks, Deer, Elk, Foxes, Hares, Moose, Panthers, Songbirds, Waterfowl, Wolves,

Magical Beasts/Entities: Barghest, Leshy, Peryton, Onchú, Treant, Unicorn

Indra: God of Wind and Lightning

Description: Standing over 10ft in height, Indra now wears the visage of a Peregrine falcon after his ascension which merged his soul with the essence of wind. Clothed in a blue and purple dhoti with long black hair and bright blue eyes, Indra’s body is buffeted by an invisible wind while lightning zaps around his frame. A pair of silver blue wings extends from his back and necklaces of silver dangle while matching bracers hang from his wrists. A silver pendant hangs around his neck with a sparkling amethyst gem glittering at the center.

Indra

Lore: The Lord of Storms, Indra is the creator of the Kinnara, a winged humanoid race with avian features who inhabit the floating islands scattered across Asphodel. He created the protective storms that shield the corporeal realm from the deleterious effects from both the realms of Light and Dark. His winds insulate against the deathly freezing chill of the Abyss, while abating the furious heat emanating from the Above thus allowing the corporeal realms to exist comfortably within the reaches of Saol. His realm, Svarga, is a cloudly, groundless realm of floating islands inhabited solely by his kin.

Abilities: Aerokinesis, Aetheric Ionization, Biokinesis, Brontokinesis, Electric Conductivity, Fulminokinesis, Immortality, Rejuvenation, Supernatural Speed, Xenogenesis

-Blessings- 

Breath of Life-Heal wounds with the life-sustaining essence of wind. 

Electrification-Caster’s entire body transforms into lightning for a short time, great for offense and defense. 

Lightning Bolt-Attack foes with bolts of lightning.

Thunder Clap-Attack foes with blasts of thunderous sound.

Whisperwind-Send messages over long distances to people known to the caster.

Wind Blade-Unleashes a current of intensely sharp wind that can cleave deeply into stone.

-Creations- 

Gods: Saraswati,

Realm: Asphodel, Svarga

Race: Kinnara

Animals: Birds of Prey, Elephants, Gorillas, Leopards, Mice, Pandas, Parrots, Rhinoceros, Tigers,

Magical Beasts/Entities: Airavata, Diggajas, Garuda, Karkadan,

Mizugami: Goddess of Seas and Islands

Description: Slim, barely over 5ft in height, Mizugami’s stooped frame doesn’t exude the type gravitas one would expect for one of the divine creators. Her teal skin is slightly wrinkled with smile creases and her amber eyes shine with placid warmth. Unarmed with no visible aura of power emanating, Mizugami could easily be mistaken for any elderly amabie grandmother. She is dressed in a dark-blue kimono decorated with cascading snowflakes falling across crashing waves. 

Mizugami

Lore: The Divine Goddess of the Sea, Mizugami created the amabie, a blue-skinned sea dwelling race along with the oceanic realm of Mahoroba. Mizugami created the seas, rivers, lakes and other bodies of water of Asphodel. Her punctual delivery of rain enriches floral growth, helping to grow crops and herbal plants and provides drinking water to many communities that could not live without it.

Abilities: Aetheric Ionization, Aquatic Faunapathy, Biokinesis, Eternal Youth, Divine Sight, Hydrokinesis, Immortality, Nautical Domain, Regeneration, Thermic Insulation, Water-Breathing, Xenogenesis,

-Blessings-

Aqueous-Summon small amounts of potable water.

Branchiate-Grant those who cannot breathe underwater the ability to do so for a limited time. 

Condensate-Create an obscuring haze of fog to help one escape or confuse foes. 

Geyser-Attack foes with sprays of highly pressurized water that can strip flesh away and break bones. 

Osmosis-Remove impurities from a body of water, making it clean to drink and use. 

Purify-Cure wounds or purge diseases and illnesses with the revitalizing essence of water.

-Creations-

Gods: Ebisu, Hachiman, Tsukuyomi

Realm: Asphodel, Mahoroba

Race: Amabie

Animals: Birds of Paradise, Coral, Crabs, Fish, Lobsters, Krill, Sea Birds, Sharks, Turtles, Whales, 

Magical Beasts/Entities: Ikuchi, Isonade, Kawouso, Kirin, Mizuchi, Namazu, Ningen, Okami, Wani

Vosegus: God of Mountains and Caves

Description: The first of the stone men, Vosegus is a towering mass of stone and metal and gemstone standing over 50ft in height. His body is made up of different strains of ore, green-gold adamantine, silvery-white palladium, ochre-black orichalum, turquoise aetherium, scarlet rubite and hundreds of others swirl together to create a dazzlingly colorful display interspersed by grey and black blotches. His eyes are alexandrite cat’s gems, green hued gemstones that shift in color to view different spectrums.

Vosegus

Lore: Creator of Korrigans, a stout resilient race that is infamous for their love of mining, smithing and drinking. Responsible for creating the bedrock of the corporeal plane, Vosegus hand carved the mountains, ridges, plateaus along with karsts, coves and other rock formations of Asphodel. He created a race of mountain-dwelling folk to delve into the depths of the corporeal plane to ensure it remains free from abyssal corruption. His realm, Rocabarriagh, is a mountainous landscape filled with sheer cliff and towering peaks hiding bastions of the most finely carved masonry and ingeniously crafted fortifications, the eternal resting halls of the forbearers who guard the depths of the corporeal realm.

Abilities: Aetheric Ionization, Biokinesis, Divine Sight, Geo-Animation, Geo-Manipulation, Gravitonic Manipulation, Immortality, Invulnerability, Supernatural Strength, Xenogenesis,

-Blessings-

Geodesy-Able to sense the emanations in stone, this can be used to find rich veins of ore, deadly pockets of gas or locate friend or foe.

Pebble Barrage-Attack enemies with a hail of tiny but deadly stones.

Seismic Shock-Release an invisible wave that shatters bone, steel and stone alike. 

Stalactite-Form spears of rock and stone to launch at enemies. 

Stoneshape-Freely mold stone as if it were clay. 

Stoneskin-Harden their skin to a stony hardness, some are able to surpass the strength of even finely crafted metal.

-Creations- 

Gods: Govannon, Porevit

Realm: Asphodel, Rocabarriagh

Race: Korrigan, Jetins

Animals: Bears, Goats, Oxen, Sheep, 

Magical Beasts/Entities: Catoblepas, Jabberwocky, Lindwyrms,

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