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Eldari BG

Elder Gods

General Lore: Genii empowered to spread life and create new worlds throughout the Hyperborea system. Half were empowered to be creators while the other half sentinels and defenders though all took part in the creation of the hyperborean planets to varying degrees.

Cailleach: Goddess of Plants and Trees

Description: Pale-skinned, green-eyed and with long blonde hair, Cailleach has slender elongated ears and defined cheekbones and has an emerald green shard embedded into her right hand. She has a spiralling ivory horn jutting from the center of her forehead and her body is shrouded in a light-green glow. Dressed in a flowing green and yellow sundress plaited with rarest of flora in the cosmos, Cailleach’s passage inspires rapid floral growth in nearby areas. 

Cailleach

Lore: Once a sophist tasked with upkeep of Aucturn, Cailleach created the art of Chloromancy after Crom’s first invasion, greatly reducing the time it took to regrow Aucturn’s razed forests and groves. Cailleach’s love for the woods has permeated every aspect of her creations, her mortal guardians are biosemiotic, born with the gift to feel the innate feelings of any plants in their presence. She is responsible for creating the forests, groves, and pastures of Asphodel. Her world, Tír Tairngire, is a wondrous forested plane fed by lush winding rivers, some which empty into hidden lakes protected by copses of sky-high trees.

Abilities: Aetheric Ionization, Biokinesis, Chlorokinesis, Divine Sight, Eternal Youth, Faunapathy, Hydrokinesis, Immortality, Mithridatism, Regeneration, Xenogenesis,

-Blessings-

Barkshield-Create small floating shields of hardened wood that automatically defend the caster from attacks.

Bestial Syntax-Gain the ability to speak to animals for a short time.  

Binding Lash-Constrict foes with tendrils of vines

Curare-Heal wounds and purge poisons at the same time.

Fertigation-Enrich small areas, spurring rapid plant growth or recovery, more effective if used on withered or dying patches of land.  

Leaf Cutter-Attack foes with hail of razor sharp leaves. 

Pacify-Calm down raging, frightened, or confused animals, works better on farmland animals though can work on woodland and jungle beasts as well. 

Primal Aspect-Gain attributes from creatures the caster has a close bond to their primal spirit. 

Rain Dance-Conjure small pockets of mild rain, takes at least three to cast the spell properly. 

Rootshift-Travel directly from one tree to another via a system of mystical roots that connects all life-giving flora. 

Summon Woodland Entity-Get temporary aid from one of the entities created by Cailleach or other Lutin deities. 

Verdant Possession-Morph into one of the most feared guardians of the wood for a limited duration, whether that be a Treant, Leshy or Unicorn.

-Creations-

Gods: Airmed, Cernunnos, Luchtaine 

World: Tír Tairngire(Land of Promise)

Race: Dryads, Lutins 

Animals: Antelope, Ants, Badgers, Bees, Boars, Chipmunks, Deer, Elk, Foxes, Hares, Moose, Panthers, Songbirds, Waterfowl, Wolves,

Magical Beasts/Entities: Barghest, Leshy, Peryton, Onchú, Treant, Unicorn

Indra: God of Wind and Lightning

Description: Standing over 10ft in height, Indra now wears the visage of a Peregrine falcon after his ascension which merged his soul with the essence of wind. Clothed in a blue and purple dhoti with long black hair and bright blue eyes, Indra’s body is buffeted by an invisible wind while lightning zaps around his frame. A pair of silver blue wings extends from his back and necklaces of silver dangle while matching bracers hang from his wrists. A silver pendant hangs around his neck with a sparkling amethyst gem glittering at the center.

Indra

Lore: The Lord of Storms, Indra is the creator of the Kinnara, a winged humanoid race with avian features, as well as their home world of Svarga, Indra embodies the essence of breath and air. He created the protective storms that insulate all the worlds of Asphodel except for Aucturn, reducing the strain on Hyperion and creating a barrier to protect them from abyssal incursion. His thunderous lightning storms strike many trespassing fiends to ash before they can reach Hyperborean worlds.

Abilities: Aerokinesis, Aetheric Ionization, Biokinesis, Brontokinesis, Electric Conductivity, Fulminokinesis, Immortality, Regeneration, Supernatural Speed, Xenogenesis

-Blessings- 

Breath of Life-Heal wounds with the life-sustaining essence of wind. 

Electrification-Caster’s entire body transforms into lightning for a short time, great for offense and defense. 

Gale Force-Summon the power of wind to increase movement and attack speed.

Galvanise-Sheathe the caster’s body or weapon in lightning that can be controlled at will. 

Lightning Bolt-Attack foes with bolts of lightning.

Shockwave-Teleport from one location to the next, leaving a booming explosion of thunder and lightning in their wake. 

Static Grounding-Gain an immunity to electricity for a short time. 

Thunder Clap-Attack foes with blasts of thunderous sound.

Whisperwind-Send messages over long distances to people known to the caster.

Wind Blade-Unleashes a current of intensely sharp wind that can cleave deeply into stone.

-Creations- 

Gods: Saraswati,

World: Svarga

Race: Kinnara

Animals: Birds of Prey, Elephants, Gorillas, Leopards, Mice, Pandas, Parrots, Rhinoceros, Tigers,

Magical Beasts/Entities: Airavata, Diggajas, Garuda, Karkadan,

Mizugami: Goddess of Seas and Islands

Description: Slim, barely over 5ft in height, Mizugami’s stooped frame doesn’t exude the type gravitas one would expect for one of the divine creators. Her teal skin is slightly wrinkled with smile creases and her amber eyes shine with placid warmth. Unarmed with no visible aura of power emanating, Mizugami could easily be mistaken for any elderly amabie grandmother. She is dressed in a dark-blue kimono decorated with cascading snowflakes falling across crashing waves. 

Mizugami

Lore: The Divine Goddess of the Sea, Mizugami was the only Genii praetor to return alive from the depths of Aucturn’s seas after the first abyssal incursion by the Cthyllans. Rewarded with ascension, Mizugami set out to create a watery world filled with mortals who appeared similar to those who had died in the Blight-Sea Wars. Mizugami created the seas, rivers, lakes and other bodies of water of Asphodel Her punctual delivery of rain enriches floral growth, helping to grow crops and herbal plants and provides drinking water to many communities that could not live without it.

Abilities: Aetheric Ionization, Aquatic Faunapathy, Biokinesis, Eternal Youth, Divine Sight, Hydrokinesis, Immortality, Nautical Domain, Regeneration, Thermic Insulation, Water-Breathing, Xenogenesis,

-Blessings-

Anchor-Summon a magical anchor to attack foes or stop vessels.

Aqua Veil-Create watery illusions of oneself, the caster can switch his real body between each illusion at will. 

Aqueous-Summon small amounts of potable water.

Branchiate-Grant those who cannot breathe underwater the ability to do so for a limited time. 

Condensate-Create an obscuring haze of fog to help one escape or confuse foes. 

Geyser-Attack foes with sprays of highly pressurized water that can strip flesh away and break bones. 

Osmosis-Remove impurities from a body of water, making it clean to drink and use. 

Purify-Cure wounds or purge diseases and illnesses with the revitalizing essence of water.

Waterstrider-Walk over water for a limited duration, duration and use is dependent on the caster.

-Creations-

Gods: Ebisu, Hachiman, Tsukuyomi

World: Mahoroba

Race: Amabie

Animals: Birds of Paradise, Coral, Crabs, Fish, Lobsters, Krill, Sea Birds, Sharks, Turtles, Whales, 

Magical Beasts/Entities: Ikuchi, Isonade, Kawouso, Kirin, Mizuchi, Namazu, Ningen, Okami, Wani

Vosegus: God of Mountains and Caves

Description: The first of the stone men, Vosegus is a towering mass of stone and metal and gemstone standing over 50ft in height. His body is made up of different strains of ore, green-gold adamantine, silvery-white palladium, ochre-black orichalum, turquoise aetherium, scarlet rubite and hundreds of others swirl together to create a dazzlingly colorful display interspersed by grey and black blotches. His eyes are alexandrite cat’s gems, green hued gemstones that shift in color to view different spectrums.

Vosegus

Lore: Creator of Korrigans, a stout resilient race that is infamous for their love of mining, smithing and drinking. Vosegus was once the leader of Xyphon, he and his kin became the first stone men, or Jetins. They traversed the depths of Tír Tairngire, clearing the tunnels of buguls and their foul minions after they were chased from the forests by Cernunnos and his kin. He hand carved the bedrock of Rocabarriagh, a time consuming process that took over 5 astral years to complete.

Abilities: Aetheric Ionization, Biokinesis, Divine Sight, Ferrokinesis, Geo-Animation, Geo-Manipulation, Immortality, Invulnerability, Supernatural Strength, Xenogenesis, 

-Blessings-

Gangplank-Summon an ethereal bridge to span over a chasm or river, these stone bridges dissolve in hours so caster and user must beware. 

Geodesy-Able to sense the emanations in stone, this can be used to find rich veins of ore, deadly pockets of gas or locate friend or foe.

Pebble Barrage-Attack enemies with a hail of tiny but deadly stones.

Sandstorm-Create clouds of blistering sand that blind and hinder foes. 

Seismic Shock-Release an invisible wave that shatters bone, steel and stone alike. 

Stalactite-Form spears of rock and stone to launch at enemies. 

Stoneshape-Freely mold stone as if it were clay. 

Stoneskin-Harden their skin to a stony hardness, some are able to surpass the strength of even finely crafted metal. 

Tunneler-Instantly create a stable pathway through solid stone or rock.

-Creations- 

World: Rocabarriagh

Race: Korrigan, Jetins

Animals: Bears, Goats, Oxen, Sheep, 

Magical Beasts/Entities: Catoblepas, Jabberwocky, Lindwyrms,

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