
Elder Gods
Common Lore: Fragments of Qyth that arose to sentience after the Sundering, many were killed by the denizens of the deep but some have managed to fight against the unending threats from the void. Every Eldari is capable of manipulating the light spilling from their shards into organic and inorganic matter though each specialize in a specific element with some specializing in more than one element.
Atâr: God of Deserts and Oasis
Description: Burning with intense fiery flames, Atâr’s shard radiates intense heat that prevents the creation of more than two habitable worlds in his system. He appears as a sentient column of living flames when appearing amongst mortals, though he rarely chooses to do so, preferring to leave the affairs of Orhmazd to his kin, the Yazatans.
Abilities: Atâr can control flames and ash, creating new lifeforms from the flickering motes of wild, destructive energy. He can summon destructive waves of fire to melt foes into piles of steaming muck or rain down catastrophic fireballs to devastate foes, turn his body into a column of living fire or burn foes to wafting ash with a thought.
Lore: Creator of the Yazatans, a small statured, dark-skinned race with an inborn ability to control and conjure flames at much lesser degrees than itself. Atâr is the ruler of Wahrām, a sandy realm with seas of silver, gold and azure sand, streams of aquamarine water wind across the mystical landscape, infusing the air with tenable power ready to be ignited or harnessed.
-Blessings-
Incandesce-Create fire to attack foes or create sources of warmth.
Pyrexia-Purge disease and illness and cure wounds with the essence of fire.
Sandstorm-Create clouds of blistering sand that blind and hinder foes.
Smoke Cloud-Obscure oneself or blind foes with hazy clouds of ash.
-Creations-
Gods: Horomazes, Gibil,
Plane: Wahrām
System: Orhmazd
World: Anāhīd, Tīr
Race: Yazatans
Common Animals: Lizards, Beetles, Camels, Llama, Coyote, Foxes
Magical Entities: Efreet, Salamander, Will ó Wisp,
Brahma: Goddess of Jungles and Rain
Description: Brahma radiates a startling purple hued light that flashes with silvery brilliance. Her crystal can burst with wild ethereal storms which is why the planets in her system are much further than other Eldari. Her known avatar is a massive white and black striped tiger when manifesting in corporeal form that can shroud itself in lighting, zapping instantly from one place to the next in devastating blasts, though she can appear as a one of her kin if she chooses so.
Abilities: Brahma can make rain fall on command, turn her mortal body into pure lighting to either move instantly from one place to another or attack foes. She can summon thundering clouds of lightning and thunder or create booming blasts of sonic waves with a single clap of her hands.
Lore: Creator of the Deva, a race gifted with inborn psionic powers, as well as the guardian of the Svarga System, Brahma is fiercely protective, often manifesting to deal with invading threats herself. Her worlds are lush jungle environments rich with exotic forms of plant and wildlife, some beautiful, some dangerous and a few both. Many denizens of the Deep find themselves falling prey to the jungle's own creatures before ever encountering a single Deva.
-Blessings-
Chain Lightning-Attack foes with a bolt of lighting that arcs from one target to the next.
Lightning Bolt-Attack foes with bolts of lightning.
Shockwave-Teleport from one location to the next, leaving a booming explosion of thunder in their wake.
Thunder Clap-Attack foes with blasts of thunderous sound.
-Creations-
Gods: Ganesh, Vishnu
Plane: Svarga
System: Manidvipa
Worlds: Pialral, Tripura
Race: Deva
Common Animals: Rhinoceros, Elephants, Gorillas, Birds of Paradise, Tiger
Magical Entities: Airavata, Karkadann,
Cailleach: Goddess of Forests and Lakes
Description: Her shard emits bursts of green light that encourages floral growth on a rapid level and produces feelings of serene calm. Her rays produce pleasant warmth interspersed by cool storms of aquamarine hued rain. When in corporeal form, Cailleach appears as white unicorn with a spiralling horn, her body shrouded in a light green aura.
Abilities: Cailleach can bend flora to her will, shifting entire forest to suit her will or confuse her foes. She can enhance the growth or targeted areas, creating swathes of greenery in mere moments. Similar to Mizugami, Cailleach can summon hordes of her creations to her side, she can also appear in any place where benevolent floral essence is powerful such as groves, forests, and pastures.
Lore: The caretaker of Tir Tairngire, or the Land of Promise, creator of the Lutin race and the verdant, floral system of Ffaraon. Cailleach’s love for the woods has permeated every aspect of her creations, her mortal guardians are biosemiotic, born with the gift to feel the innate feelings of any plants in their presence. Her worlds are forested landscapes fed by lush winding rivers, some which empty into hidden lakes protected by copses of sky-high trees.
-Blessings-
Rejuvenate-Cure Wounds and restore energy at the same time.
Remedy-Purge poisons from an individual's body.
Shape Earth-Mold mud into ramparts, platforms or walls.
Summon Woodland Entity-Get temporary aid from one of the entities created by Cailleach or other Lutin deities.
-Creations-
Gods: Airmed, Cernunnos, Luchtaine
Plane: Tír Tairngire(Land of Promise)
System: Ffaraon
World: Avalon, Tír na nÓg(The Land of Youth), Ys
Race: Lutins
Common Animals: Deer, Hares, Songbirds, Squirrels, Wolves,
Magical Entities: Treant, Leshy(the Green Men), Onchú, Unicorn,
Dazhbog: God of Frost and Fire
Description: Burning with a dim red glow, Dazhbog is another low burning red star that manages to support life, though he was only able to create one habitable world. In corporeal form Dazhbog appears as Zduhac with crimson and azure colored scales, flames and frost shroud his figure, struggling constantly for dominance over each other. Unlike other Zduhać, Dazhbog has wings and towers over his kin, nearly three times the size of regular adults. His figure radiates barely contained might that even the most dull-witted can notice.
Abilities: Dazhbog can create fiery hurricanes with the flap of his wings, his breath can release searing beams of radiant fire or torrents of freezing plasma. He can release gouts of flaming fire or beams of freezing energy, any wounds are instantly cauterized and new flesh grows within moments, Dazhbog has one of the toughest and deadliest corporeal forms.
Lore: Creator of the race of humanoid dragonkin known as the Zduhać, Dazhbog is one of the few remaining Gods still living in the Malgoris Rift, a region of space infested with the savage, bloodthirsty aberrations created by Crom or his minions. His worlds are scarred by constant incursion, snowbound artic landscapes interspersed with heavily fortified cities booming with the constant industry of metal clanging.
-Blessings-
Enkindle-Heal allies with the life-sustaining power of warmth and heat.
Fireball-Attack foes with a deadly blast of exploding flame.
Frozen Aegis-Creates a floating shield of ice that automatically protects the caster.
Icicle-Attack foes with a sharpened spike of ice.
-Creations-
Gods: Porevit, Svarog,
Plane: Alatyr
System: Kitezh
World: Lukomorye, Vyraj
Race: Zduhać
Common Animals: Ground Sloths, Leopards, Lobsters, Mammoths, Walrus,
Magical Entities: Wyvern
Mizugami: Goddess of Seas and Islands
Description: A brilliant blue shard with tides of teal-hued energy gushing outwards steadily, surrounded by a refreshing, invigorating aura, bathing the Takamagahara system in temperate warmth. While in mortal guise Mizugami either appears as one of the blue-skinned race or chooses to appear as one of the narwhal, horned whales with the ability to manipulate water in their surroundings.
Abilities: Mizugami can manipulate water at a whim, creating sweeping tidal waves to wash away foes or storms of life-sustaining rain. She can meld the essence of water into living beings, just as the other Eldari can with their own unique energies. When in corporeal form, Mizugami can summon nautical creatures to her aid, or create portals of water to whisk one away to another watery location, as well as manipulate the surrounding water at will.
Lore: Creator of the Amabie, a semi-aquatic race that prefers to live on coasts or islands, Mizugami embodies the very essence of water more so than any other known Elder god. While her creative powers are seemingly limitless, Mizugami lacks the offensive capabilities that most other Eldari take for granted. Her realm is constantly invaded, not only due to her lack of power but the watery worlds make tempting targets for many of the denizens of the deep.
-Blessings-
Branchiate-Casters who are not Amabie gain the ability to breathe underwater.
Geyser-Attack foes with sprays of highly pressurized water that can strip flesh away and break bones.
Osmosis-Cure wounds with the essence of water.
Purify-Purge diseases and illnesses with the revitalizing essence of water.
-Creations-
Gods: Benzaiten, Ebisu
Plane: Yomi
System: Takamagahara
World: Mahoroba, Ryugo
Race: Amabie
Common Animals: Fish, Krill, Sea-birds Sharks, Turtles, Whales,
Magical Entities: Genbu, Isonade, Mizuchi, Ningen
Vosegus: God of Volcanoes and Mountains
Description: A dull red star surrounded by ridges of rocky grey stone, Vosegus generates less heat than most other Eldari, plunging his system into freezing temperatures. In corporeal form Vosegus appears as a humanoid figure similar to a korrigan but twice as large as a regular adult. His body is made up of different strains of ore, green-gold adamantine, silvery-white palladium, ochre-black orichalum, turquoise aetherium, scarlet rubite and hundreds of others swirl together to create a dazzlingly colorful display interspersed by grey and black blotches. His eyes are alexandrite cat’s gems, green hued gemstones that shift in color to view different spectrums.
Abilities: Vosegus can level mountains with a single punch, his steps can crack the ground apart if he chooses to do so. He can summon avalanches of tumbling rock or spears of sharpened stone to attack foes. Vosegus can also double his size, growing to over 13 ft in height and can turn his skin to stone harder than the most heavily enchanted adamantium ever forged.
Lore: Creator of Korrigans, a stout resilient race that is infamous for their love of mining, smithing and drinking. Vosegus had to install burning cores of magma at the center of both his corporeal worlds to ensure they remained habitable, cones were created to relieve the built up pressure as the magma would eventually build up over time. For this reason Tech Duinn’s worlds are volcanic landscapes with small pockets of thriving vegetation and ridges of mountains rising and falling, plateaus of shale, obsidian and scree separate some of the arid regions.
-Blessings-
Stonewall-Create barriers of stone to entrap foes or defend allies or themselves.
Seismic Step-Stepping down unleashes a shockwave of rumbling force that emanates out from the caster. Nearby foes are damaged and thrown prone from the ensuing shockwaves.
Pebble Barrage-Attack enemies with a hail of tiny but deadly stones.
Summon Golem-Create an automaton of stone that follows the summoner's commands until destroyed or dismissed.
-Creations-
Gods: Govannon, Radeghast, Scáthach
Plane: Guonomore
System: Tech Duinn
Worlds: Albion, Rocabarriagh,
Race: Korrigan
Common Animals: Armadillo, Bears, Boars, Bears, Crabs, Goats, Oxen, Sheep
Magical Entities: Golem, Karkinos, Pangolin(giant armadillos that hibernate after large meals),
Zephyr: God of Plains and Rivers
Description: Currents of cool, colorless air breeze outwards from a clear shard that sparkles with iridescent light. Zephyr’s core is surrounded by waves of invisible wind that can be manipulated at his command. In corporeal form Zephyr appears as a mixture of falcon and mortal, his body is mortal but his head is that of grey falcon with silvery-green eyes. Dressed in chainmail armor and Zephyr likes to fight with bladed weapons when given the opportunity, curved longswords and parrying daggers adorn his corporeal form at all times.
Abilities: Zephyr can turn his mortal body into a cloud of mist and reform at any time of his choosing. He can control the nearby currents of air, either rendering any attack useless or constricting the airways of any foes. Zephyr can also create swirling tempests of air that send the unfortunate flying across the skies often to a painfully fatal landing and like other Eldari Zephyr can harness the raw essence of wind to create new lifeforms. He can use the currents of air to increase his movement or hand speed to attack foes with blindingly fast combos that mortals cannot perceive much less track.
Lore: Creator of the Duine, an explorative and inquisitive race, Zephyr has always preferred wide open plains and lush flowing rivers, his worlds are full of wide open fields and mounds of low lying hills. Rivers flow from in and out from the various oceans surrounding both worlds, creating navigable byways for boats and ships to traverse. Zephyr takes a less active stance in defending his creations, preferring to allow the Duine to battle against any invading forces, though he does manifest in other sectors to battle abyssals for the pure exhilaration of combat., He leaves the running of of Elysium largely to Erce and Nodens and is the most carefree amongst the Eldari.
-Blessings-
Breath of Life-Heal wounds with the life-sustaining essence of wind.
Gale Force-Summon the power of wind to increase movement and attack speed.
Whisperwind-Send messages over long distances to people known to the caster.
Wind Blade-Unleashes a current of intensely sharp wind that can cleave deeply into stone.
-Creations-
Gods: Baile, Erce, Nodens
Plane: Elysium
System: Pangaia
Worlds: Arcadia, Laistrygon, Themiskyra
Race: Duine
Common Animals: Birds of Prey, Buffalo, Giraffe, Horses, Lions, Mice,
Magical Entities: Griffin,




