
Voidspawn
Alfar:
Average Height: 6.0 - 7.0 ft
Average Weight: 150 - 225 lbs
Lifespan: Immortal, but must feed on the despair of others to stay young
Passive Ability: Envenerate-Alfar feed off the psychic fear emitted by terrified mortals, this energy sustains them and can temporarily increase their strength, vitality and speed.
Description: Their skin is dark black, an abyssal shade that leaches warmth from the very air, their lavender hued eyes drain hope from those unfortunate enough to gaze into their depths. Alfar have a preference for dark, supple mail, black chainmail and leather woven together so exquisitely that not a whisper of noise is made in movement, and their mages wear black or purple robes in deference to the black art of Diabolism they have mastered, the purple robed mages are infinitely more dangerous for they are also masters of Thaumaturgy.
Lore: The original Alfar were kidnapped by Mordiggian during the Night of Fallen Leaves, those that managed to survive were twisted and corrupted into a malign race who delights in spreading fear and despair, all to empower the one who corrupted them and extend their twisted lives. Alfar who do not spread fear in service of their dark mistress eventually fade, becoming mindless shades to be used by Mordiggian at her whim. Alfar prefer to wield strangely curved swords that deflect heavy weapons with ease, and slash and cut with terrible efficiency when forced into melee combat, though they prefer to capture victims alive. Those taken alive are subjected to endless hallucinations and dreams of their worst fears made manifest until they finally die from fright or wounds sustained in dreams made real by their own tortured psyches.
Bugul:
Average Height: 3.0 - 10.0 ft
Average Weight: 75 - 800 lbs
Lifespan: Lifespan grows the more they kill
Passive Ability: Dark Passage-Buguls evolve by killing mortals, fiends and celestials. The stronger a victim is the more experience yielded but buguls begin with the strength of only a small child, which is why buguls begin with hunting easy targets such as the weak, infirm, sick, elderly, the young or each other.
Description: A warty, green skinned race with hunch-backed and piebald features. All buguls began the size of Duine or Lutin children, though they can evolve into larger forms such as the Groac’h who tower over most Duine adults by a head and weigh 5 or 6 stone more, or the Buggane, which towers over even the Groac’h. Then there is Yttin, a subtype of Buggane imbued with magic as well as twin heads. Some Buguls are notoriously easy to identify such as the black caps who have shards of corrupted crystal embedded into their skulls or the red caps, vicious killers who marvel blademasters with their skill and wear caps of flayed seeping flesh created from the corpses of their victims. Buguls wield inefficient but painful weapons such as the Guisarme, Kalis, Karambits, and twin hooks, the last which harm the user nearly as often as its victims.
Lore: Created solely for the purpose of spreading agony across the cosmos, this race lives solely to capture hapless victims to drag by to their dens and cells. Torture is considered an art among this race, the only topic of interest that any group of buguls can discuss peacefully. They advance new techniques and devices to inflict misery upon mortals and have been responsible for some of the most heinous creations to stain the cosmos, worse yet because not only the Buguls choose to use them. By spreading the practice of torture and abuse, the Buguls ensure that their god is constantly being empowered as it feeds off the very essence of such malignance.
Cthyllan:
Average Height: 6 - 7 ft.
Average Weight: 175 - 200 lbs.
Lifespan: Immortal
Passive Ability: Synchronize-Cthyllans can meld with their victims mind with a simple touch or look.
Description: A strange mixture of humanoid and cephaloid, they have the heads of squids or octopuses on a bipedal frames, though they lack digits on their limbs. Instead each of their arms is lined with rows of sticking pads that can be used to latch prey and draw it closer. Cthyllans were embroidered robes of silk chastened with magical runes to prevent them from intruding on each other's minds. Stitched in are also protective wards shielding Cthyllans from the five prime elements(Stone, Fire, Wood, Wind, & Water.)
Lore: One of the most dangerous creations of Azathoth, they act as shepherds and herd the more mindless of the deep dwelling denizens to the system of Sheol to be used by Azathoth as fodder for experiments or conflicts. They feed off the intelligence of mortals using their natural psionic abilities to render prey insensate before cracking open their skulls to feast on their brains. Because of their appetites and arrogance, Cthyllans outside of Sheol rarely work together and are mostly solitary predators, they only gather when being forced to work together by a stronger force.
Dzedkan:
Average Height: 5.0 - 6.0 ft
Average Weight: 250 - 350 lbs.
Lifespan: Immortal
Passive Ability: Maximize-Double in size temporarily, gaining great increases in both strength and vitality.
Description: Grey-skinned with flinty grey eyes and soot black hair, Dzedkans can usually be spotted by the infamous spiky black plate that doubles as both armor and weapon. They wield highly advanced weapons, power hammers, shock carbines, plasma swords, and are a devastating force even without any innate magic to call upon.
Lore: Although Dzedans serve Chernobog, they are the only race partially tolerated by the eldari races. Once a korrigan nation, they turned against their kin in a devastating civil war that leveled Rocabarriagh into rubble for many centuries. Impressed by their resilience in fighting against all the other eldari races, Chernobog offered the survivors sanctuary, imparting immortality to the survivors, though this caused them to become sterile. Dzedkans reproduce by cloning now, mixing genes of the survivors to create new personalities and minds, and all Dzedkan are raised from the tube. They live to fight and often war against other daemonic races, some work for the eldari as mercenaries though they also initiate devastating conflicts after periods of what they call laxation.
Fomorian:
Average Height: 15 - 18 ft.
Average Weight: 1500 - 2000 lbs.
Lifespan: Immortal
Passive Ability: Flammivorous- Fomorians can purge their stomachs on demand, releasing sticky gouts of flaming bile that stick to their victims like burning tar.
Description: Their skin color is a sickly beige hue, all sport large, rotund stomachs and stubby, squat limbs. Their egg-shaped skulls are sunk into the folds of their near neckless torsos. Spiky, black plate armor protects their massive frames, turning the brutes into forces of pure destruction. Fomorians wield either smoothly polished broadswords known as Zweihanders or large pole-axes known as Bardiches, both of which are usually larger that mortals are tall.
Lore: The Children of Balor, Fomorians are pure embodiments of their lord's living will. They delight in bloodshed and violence for violence sake, while cruel the fomorians prefer to kill their victims in messy, painful but often quick methods. Many denizens of the deep are not nearly so kind. Fomorians will often appear on worlds to raze villages or small towns, capturing some unfortunate few for fates worse than death, leaving behind nothing but wrecked buildings and mutilated corpses before disappearing back to the plane of Merihem where they appeared from.
Nephilim:
Average Height: 8.0 - 10.0 ft.
Average Weight: 350 - 500 lbs.
Lifespan: Immortal
Passive Ability: Rotwell(Rotfiends)-Will grow stronger in places of decay or disease, to the point of rivaling even Eidolons or Daemons in power.
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Furious(Berserkers)-Just as the buguls do, Berserkers grow stronger with each kill. They can double or even triple their strength for short bursts and ignore wounds that would cripple or kill them.
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Shadowmeld(Grim)-When in shadow form, Grim’s can seize control over regions of the abyss temporarily.
Description: Different castes of Nephilim exist, each subscribing to a different Outer God.
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Rotfiends -Bilious green clouds surround Rotfiends, their once lustrous armor is rotten slag of decaying, rusted metal. Bloated or withered gaunt, these Uthra still retain most of their former strength and vitality though not so much speed, they wield rusted, spiked weapons dipped in excrement or bile and carry splintered shields that are surprisingly resilient.
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Berserkers-Surrounded by coppery mists of the substance of steaming blood, Berserkers can breathe in the substance to be driven into wild battle frenzies. Their speed and strength is nearly unparalleled, and they can steal the lifeforce of victims with their infernally enchanted weapons. They have a preference for axes, longswords and mauls and most dual wield weapons to create spinning frenzies of slaughter
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Grims-Sheathed in dark shadows, Grims wield heavy two handed weapons, most wield scythes, some bastard swords and others use halbards, bardiches or other poleax weapons. Their strength and agility turn these unwieldy weapons into deadly dances that cut down numerous mortals with each sweep. Grims can summon bolts of darkness to attack foes or disappear and reappear from one shadow to the next.
Lore: Uthra who have fallen to corruption, the first group were turned by Yaldabaoth who bargained with their souls to various Demiurges in a deal to join their ranks. Others have fallen throughout history by various means, some were tempted by Demiurges, others willingly chose to forsake Qyth and serve the void.




