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Lutin

Average Height: 6.0 - 7.0 ft

Average Weight: 150 - 225 lbs

Lifespan: 700 to 800 years

Eidolons: Airmed, Cernunnos, Luchtaine

Abilities: Faunapathy, Supernatural Speed,

Description: A race that comes in two distinct subgroups, the Lloer have pale skin, dark black hair and blue-colored eyes while the Thâns have bronze skin, golden hair and amber eyes. While not in battle Lutins wear exquisite dresses or finely tailored shirts and breeches woven from fine silk. In battle Lutins sport light leather armor and wield bows and slim slender rapiers along with a parrying dagger which excel at punching small but deadly holes into their opponents. Some lutins dual wield small curved blades instead, opting for a more offensive but dangerous fighting style.

Lore: Gifted woodsman, Lutins have always excelled in guerilla style warfare. While Korrigans will charge in formation, Lutins lie in wait and pick enemies off in bunches while retreating into the woods when conflict grows heavy. While mocked as cowards for this style of fighting, all come to fear entering a Lutin forest unannounced with evil intent in their hearts or minds. Their skill with dueling with swords is unparalleled amongst the eldari races. Lutins natural connection to the forest makes them frequent druids with most powerful hailing from this woodland race. Masters of Chloromancy and Wiccanism, Lutin mages are renowned for their healing abilities.

Eidolons

 Airmed: Goddess of Botany and Herbalism

Description: Pale skinned, with dark black hair and dazzling blue eyes, Airmed is a prototypical Lloer and what most others would imagine to see if they have never encountered a Lutin before. She dresses in a variety of floral dresses, white, green, yellow and gold arrayed in beautiful patterns, the dichotomy between her brightly colored clothes and pale skin creates a distracting allure that many find hard to focus past. She is always seen with a silver and green spear, the Thrysus, a gift given to her by Cailleach. This spear, when pierced into barren earth, revivifies those regions by channeling Airmed’s divine energy into the dead soil.

Airmed

Lore: The antithesis of both Nergal and Cerridwen, Airmed seeks only to spread healing and longevity throughout a cosmos wracked by constant strife and tragedy. She helped reverse the wave of death after Nergal’s first incursion and has helped in every following crisis the wretched daemon has inflicted upon the realms of Saol. Airmed’s greatest work is the Hermetica, a book containing all the wiccan spells she created during her mortal life and knowledge about all the flora she learned, how they grow, what their uses are, and what dangers some hold. Airmed now tends a garden in Tir Tairngire full of newly created plants to combat emerging diseases and poisons.

Abilities: Biokinesis, Chlorokinesis, Eternal Youth, Faunapathy, Mithridatism, Rejuvenation

-Blessings-

Mithridate-Grant immunity to diseases and poisons for a short duration. 

Panacea-Cure diseases and poisons.

Plotter’s Eye-Magical sight that shows which plants are dangerous plants that are poisonous will glow red while safe plants will glow blue. 

Succour-Heal the sick and wounded.

-Creations-

Animals: Butterflies, Mongoose,

Magical Beast/Entities: Alraune, Lavellan, Spriggan,

Cernunnos: God of the Wild Hunt

Description: Taking on a a slightly bestial aspect after his ascension, Cernunnos has a elaborate display of antler horns jutting from his forehead. Bronze-skinned, blonde haired and with gleaming golden eyes, Cernunnos has a muscular frame that is more typical of the Duine instead of the usually lithe Lutin race, though he has no duinish heritage in his bloodlines. Dressed in light leather armor that does not restrict his movements, Cernunnos wields a pair of swords. The longsword Morallta, is a curved blade capable of cutting elydiac trees in half with a single swipe, while the smaller blade, Begallta can parry the heaviest of blows, turning the force against the attacker.

Cernunnos

Lore: Cernunnos embodies the primal feelings of Lutin outrage and fury. He is their primary war-god, a being that imparts strength and confidence in his followers and fear in those caught in his unflinching eye. He took charge of the hunting parties during the Night of Fallen Leaves, an extended period of war that saw over half the young lutins of that generation killed or captured. He and his kin hunted down the invasive fiends on the surface, slaying them before they could raze Tír Tairngire to ashes. Though it was not until Vosegus sacrificed his leadership of Xiphon and underwent reformation that Tír Tairngire was completely cleansed of fiendish corruption.

Abilities: Biomorph, Eternal Youth, Faunapathy, Hypersensitivity, Regeneration, Supernatural Speed, Supernatural Strength, Woodland Domain,

-Blessings-

Farsight-Meld ones’ senses to a woodland companion, can only be done with creatures that have a close bond to the caster. 

Mark-Create a magical tracker that shows where a target is going or located. 

Primal Aspect-Gain attributes from creatures the caster has a close bond to their primal spirit. 

Shapeshift-Transform into a woodland animal, the caster must have a close bond with the primal spirit of that animal to do so.

 Luchtaine: God of Forestry and Woodworking

Description: Dressed in a plain brown shirt and matching pants with a leather belt filled with various carpentry tools, Luchtaine appears like any of the many woodworkers who dwell on Asphodel, Dudael or Talamh. He is lithe bodied, bronze skinned, but with cropped black hair, his already green eyes deepened in color after his ascension, both traits given to him by his duinish heritage. Although unarmored, Luchtaine carries the Labrys, an enchanted adze that can carve through orichalcum as if it were mere cloth but still apply feather light touches when carving or shaping wooden branches and planks.

Luchtaine

Lore: Luchtaine created many of the techniques used by lutin wood-cutters and carvers. During the ravages of the third era he helped Dudael and Talamh regrow their forests and pastures while teaching them aliannu or replanting. His efforts with Erce revolutionized how crops were grown in those two worlds and ensured the continuation of many forests and jungles while allowing lumber to be harvested and used efficiently. He is a dual-aspect god, part protection and part craftsmanship, and will appear in the forests of Lutin worlds during times of great upheaval.

Abilities: Chlorokinesis, Eternal Youth, Faunapathy, Mithridatism, Regeneration, Supernatural Speed, Supernatural Strength,

-Creations-

Animals: Badgers, Beavers

Magical Entities: 

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