
Lutin
Average Height: 6.0 - 7.0 ft
Average Weight: 150 - 225 lbs
Lifespan: 450 to 500 AY
Eidolons: Airmed, Cernunnos, Luchtaine
Abilities: Faunapathy, Supernatural Speed,
Description: A race that comes in two distinct subgroups, the Lloer have pale skin, dark black hair and blue-colored eyes while the Thâns have bronze skin, golden hair and amber eyes. While not in battle Lutins wear exquisite dresses or finely tailored shirts and breeches woven from fine silk. In battle Lutins sport light leather armor and wield bows and slim slender rapiers along with a parrying dagger which excel at punching small but deadly holes into their opponents. Some lutins dual wield small curved blades instead, opting for a more offensive but dangerous fighting style.
Lore: Gifted woodsman, Lutins have always excelled in guerilla style warfare. While Korrigans will charge in formation, Lutins lie in wait and pick enemies off in bunches while retreating into the woods when conflict grows heavy. While mocked as cowards for this style of fighting, all come to fear entering a Lutin forest unannounced with evil intent in their hearts or minds. Their skill with dueling with swords is unparalleled amongst the eldari races. Lutins natural connection to the forest makes them frequent druids with most powerful hailing from this woodland race. Masters of Chloromancy and Wiccanism, Lutin mages are renowned for their healing abilities.
Eidolons
Airmed: Goddess of Botany and Herbalism
Description: Pale skinned, with dark black hair and dazzling blue eyes, Airmed is a prototypical Lloer and what most others would imagine to see if they have never encountered a Lutin before. She dresses in a variety of floral dresses, white, green, yellow and gold arrayed in beautiful patterns, the dichotomy between her brightly colored clothes and pale skin creates a distracting allure that many find hard to focus past. She is always seen with a silver and green spear, the Thrysus, a gift given to her by Cailleach. This spear, when pierced into barren earth, revivifies those regions by channeling Airmed’s divine energy into the dead soil.
Lore: The antithesis of both Nergal and Cerridwen, Airmed seeks only to spread healing and longevity throughout a cosmos wracked by constant strife and tragedy. She helped reverse the wave of death after Nergal’s first incursion and has helped in every following crisis the wretched daemon has inflicted upon the worlds of Hyperborea. Airmed’s greatest work is the Hermetica, a book containing all the wiccan spells she created during her mortal life and knowledge about all the flora she learned, how they grow, what their uses are, and what dangers some hold. Airmed now tends a garden in Tir na nÓg full of newly created plants to combat emerging diseases and poisons.
Abilities: Biokinesis, Chlorokinesis, Eternal Youth, Faunapathy, Mithridatism, Rejuvenation
-Blessings-
Mithridate-Grant immunity to diseases and poisons for a short duration.
Panacea-Cure diseases and poisons.
Plotter’s Eye-Magical sight that shows which plants are dangerous plants that are poisonous will glow red while safe plants will glow blue.
Succour-Heal the sick and wounded.
-Creations-
Animals: Butterflies, Mongoose,
Magical Beast/Entities: Alraune, Lavellan(mongoose), Spriggan,
Cernunnos: God of the Wild Hunt
Description: Taking on a a slightly bestial aspect after his ascension, Cernunnos has a elaborate display of antler horns jutting from his forehead. Bronze-skinned, blonde haired and with gleaming golden eyes, Cernunnos has a muscular frame that is more typical of the Duine instead of the usually lithe Lutin race, though he has no duinish heritage in his bloodlines. Dressed in light leather armor that does not restrict his movements, Cernunnos wields a pair of swords. The longsword Morallta, is a curved blade capable of cutting elydiac trees in half with a single swipe, while the smaller blade, Begallta can parry the heaviest of blows, turning the force against the attacker.
Lore: Cernunnos embodies the primal feelings of Lutin outrage and fury. He is their primary war-god, a being that imparts strength and confidence in his followers and fear in those caught in his unflinching eye. He took charge of the hunting parties during the Night of Fallen Leaves, an extended period of war that saw over half the young lutins of that generation killed or captured. He and his kin hunted down the invasive fiends on the surface, slaying them before they could raze Tír Tairngire to ashes. Though it was not until Vosegus sacrificed his leadership of Xiphon and underwent reformation that Tír Tairngire was completely cleansed of fiendish corruption.
Abilities: Biomorph, Eternal Youth, Faunapathy, Hypersensitivity, Regeneration, Supernatural Speed, Supernatural Strength, Woodland Domain,
-Blessings-
Farsight-Meld ones’ senses to a woodland companion, can only be done with creatures that have a close bond to the caster.
Mark-Create a magical tracker that shows where a target is going or located.
Primal Aspect-Gain attributes from creatures the caster has a close bond to their primal spirit.
Shapeshift-Transform into a woodland animal, the caster must have a close bond with the primal spirit of that animal to do so.
Luchtaine: God of Forestry and Woodworking
Description: Portly, with ruddy red cheeks and bright blue eyes, Radeghast has slightly darker skin and locks of stark black hair that allude to his Duinish heritage. He dresses in garish kilts dyed in various hues of green, red and blues. These are complimented with austere tweed or argyle jackets dyed in subdued shades of tan and brown. Another seemingly weaponless god, Radeghast is always seen with the Eldhrímnir, a cauldron that never empties if the god so chooses. His ladle, the Marmiadoise, can deflect any blow and smash any substance to smithereens, it is both a tool and a weapon and those who attack him soon learn that the amicable chef is not one to be assaulted so casually.
Lore: Another among the few that did not require the help from their creator to ascend, Radeghast brewed a drought, later labeled Aqua Regis, that imbued him with the power of eternal youth. In agreement with Zurvan, Radeghast sealed away the recipe, fearing the chaos such a thing would unleash onto the corporeal worlds. For although the brew offered eternal youth it did not grant immortality and would be even worse if it had. serves the libations and victuals for the gods celebratory feasts and festivals and has often been requested to cater for other divine gatherings.
Abilities: Biokinesis, Eternal Youth, Hydrokinesis, Pyrokinesis, Supernatural Strength, Trofikinesis
-Blessings-
Hammer of God-Create ethereal mauls that can stove in skulls or blast apart doors depending on the strength of the casting.
Incombustible-Gain protection from fire and smoke for a short duration.
Magnetize-Gain control of nearby metallic objects for a limited duration.
Temper-Cool or heat metallic objects nearby.
-Creations-
Animals:
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