
Amabie
Average Height: 5.0 - 6.0
Average Weight: 125 - 175 lbs.
Lifespan: 300-325 AY
Eidolons: Ebisu, Hachiman, Tsukuyomi
Abilities: Aquatic Faunapathy, Nautical Domain
Description: A blue skinned, semi-aquatic race that wears loose robes along with slim, fit undergarments used when swimming in either oceans, rivers or lakes. They have slitted gills along their necks which allow them to breathe water as if it were air. Amabie have a preference for light, mesh chain armor which allows them swift movement on land and water. Their hair and eye color range from black to silver, the women and men braid their hair so it does not impede their movement in the water.
Lore: The children of Mizugami and of the sea, the Amabie are master sailors, fishers and shipwrights. They are also the best pikemen in the cosmos, their proficiency with spears are unmatched and fully uses the advantages of their long powerful limbs. Amabie dragoons are infamously feared, able to leap from ship to ship or run across water as if it were stone, their enchanted spears cut through wood, metal and bone with little effort. They are masters of mesmerism as its fluidity and susceptibility to change share much in common with their prime element as well as astralism, an art that they discovered.
Eidolons
Ebisu: God of Fishers, Shipwrights & Sailors
Description: Weigh over 250 lbs in weight, his light blue skin is layered with well developed muscles, Ebisu wears nothing more than a black and silver mawashi and wields a giant wooden mallet that can level a mountain in a single strike. His turquoise eyes glitter with amusement and amicability and his midnight black hair is tied up into the chonmage style in deference to the wrestlers of his homeland which hold a special place in Ebisu’s heart. The Uchide no Kozuchi was crafted by Luchtaine and gifted as a sign of friendship between the two races during the mythic era when the Lutins and Amabie first encountered one another.
Lore: A god of crafting and innovation, Ebisu pioneered many techniques that are still used by today’s craftsmen. He invented the practice of caulking, sealing joints with pastes from plants instead of animal fats, cold moulding, using veneers of soft and hard wood to reinforce stability, and adopted mortise-and-tenon-joint techniques from the Lutins after his stay in Llyngwril. His techniques allowed for sturdier ships to be built, in combination with Tsukuyomi this led to the full exploration of Mahoraba, amabie traveled to places only spirits and Demi-Gods had visited.
Abilities: Aerokinesis, Aquatic Faunapathy, Biokinesis, Eternal Youth, Hydrokinesis, Nautical Domain, Supernatural Strength
-Blessings-
Anchor-Summon a magical anchor to attack foes or stop vessels.
Branchiate-Grant those who cannot breathe underwater the ability to do so for a limited time.
Lifeline-Create a magical tether to either pull one from sea or latch onto a passing vessel.
Squall-Summon blistering wind, it can disrupt foes or be used to help becalmed vessels stranded on placid seas.
-Creations-
Animals: Bivalves
Magical Entities: Shin
Description: A thin, athletic Amabie with dark blue skin and silver-grey eyes, his lithe body exudes a raw power belied by the apparent frailty of his frame. Hachiman is armoured in a beautifully crafted set of ō-yoroi, a set of armor consisting of individual lacquered plates intricately connected by habotai silk. Each lacquered plate consists of an array of silver and blue scales bound together with enchantments to resist any weather related spells granting Hachiman protection from lightning, thunder, water, ice and fire. The Hareta Sora or clear skies armor was one of two gifts from Govannon. The other was a pair of Katanas, the Murasame a blade that can kill any abyssal entity and the Masamune a sword that never breaks and cuts through any corporeal object.
Hachiman: God of Strategy and Victory
Lore: The first of the Tennō, or heavenly emperors, Hachiman arose to leadership during the Shinkai War, a period where Talamh’s depths were invaded by the Cthyllans, a race of cephalopod beings with inborn psionic powers. He scoured the depths with his dragoons until every bolt hole and burrow had been cleansed, though the Amabie took heavy losses in a campaign that only they could fight. Hachiman was slain in combat in the final days of the war, though his death brought the rivaling clans together in an act of contrite solidarity. Mizugami resurrected his soul and named him the eternal guardian of Mahoroba.
Abilities: Eternal Youth, Hydrokinesis, Hypersensitivity, Immortality, Nautical Domain, Supernatural Speed, Supernatural Strength,
Description: Light blue skin, dark black hair with silvery eyes, Tsukuyomi’s face is lined with soft wrinkles that does nothing to mar the warm smile she usually wears. Dressed in various kimonos of varying shades of blue, silver and black, each embroidered with different stellar constellations discovered in her research of the cosmos, Tsukuyomi radiates an aura of aloof curiosity, her face constantly clouded with a slightly bemused expression.
Tsukuyomi: Goddess of Astralism and Navigation
Lore: Tsukuyomi was responsible for creating the first galactic map outside of Ohrmazd. While the Yazatans already had access to astral magic it was Tsukuyomi who discovered the Stellar weft and how to tap into the invisible energy oscillating between crystal shards. She created a system of navigation using the archon’s shards as fixed points to help one relay position and direction regardless of wherever they might end up, which was quickly adopted by the other Eldari races. One of the masters of Astralism outside of the Yazatans, Tsukuyomi eternal youth has given her endless time to study and practice even the rarest esoteric art of magic in the cosmos. She is a master of all the common schools except for diabolism as well as a master of Astralism and Lithography. She is one of the few eidolons able to grant powers to mortals and has dedicated churches specifically to her worship.
Abilities: Aetheric Manipulation, Astral Projection, Biokinesis, Eidetic Memory, Eternal Youth, Stellar Manipulation,
-Blessings-
Aerotriangulation-Determine a place’s or person’s location as long as the caster possesses the name of the desired.
Blue Shift-Disappears in silvery-azure fields of light to re-appear at another location, distance and frequency are determined by the caster.
Interferometry-View locations from a far-off distance, how far and how clear an image formed are reliant upon the caster.
Stellar Ray-Blast foes with silvery rays of destructive light, extremely strong against both abyssal and celestial creatures.
-Creations-
Animals: Bats, Manta Rays,
Magical Entities: Kodama, Shiranui




