
General Lore: Demigods of the eldari races, these are heroes, guardians, pioneers, healers and more that have left a lasting legacy with their mortal and immortal achievements. Most were elevated at the behest of the Elder Gods they help to serve while others arose through their own means or happenstances.
Description: A thin, athletic Amabie with dark blue skin and silver-grey eyes, Ebisu face is creased with frown marks gained from a lifetime scowling over maps or blueprints. He wears a neatly pressed blue navel together laced with silver and buttoned with silver cuffs. His greying black hair is cropped short and his face is scarred from previous conflicts that he refused to heal. At his side is a matt black gun with shining blue gem at its core, an aetheric pistol made by Dzedkans and sold to the Eldari by turncoats. After all the close encounters he is one of few gods that does not mind using modern weaponry.
Ebisu: God of Fishers, Shipwrights & Sailors
Lore: Although primarily a crafting god, Ebisu helped lead naval defenses time and again during the Third Era. His revelations and ideas helped the Amabie first explore the limits of their homeworld and helped defend them against abyssal predation. One of Ebisu's last acts of direct intervention was to dissolve the ruling Daimyos who began a war of recession when he and Hachiman tried to remove themselves from everyday mortal affairs.
Abilities: Aerokinesis, Aquatic Faunapathy, Biokinesis, Eternal Youth, Hydrokinesis, Nautical Domain,
-Blessings-
Anchor-Summon a magical anchor to attack foes or stop vessels.
Branchiate-Grant those who cannot breathe underwater the ability to do so for a limited time.
Lifeline-Create a magical tether to either pull one from sea or latch onto a passing vessel.
Squall-Summon blistering wind, it can disrupt foes or be used to help becalmed vessels stranded on placid seas.
-Creations-
Common Animals: Bivalves
Magical Entities: Shin
Description: Weigh over 250 lbs in weight, his light blue skin is layered with well developed muscles. Hachiman has clear silver eyes and is armoured in a beautifully crafted set of ō-yoroi, a set of armor consisting of individual lacquered plates intricately connected by habotai silk. Each lacquered plate consists of an array of silver and blue scales bound together with enchantments to resist any weather related spells granting Hachiman protection from lightning, thunder, water, ice and fire. The Hareta Sora or clear skies armor was one of two gifts from Govannon. The other was a pair of Katanas, the Murasame a blade that can kill any abyssal entity and the Masamune a sword that never breaks and cuts through any corporeal object.
Hachiman: God of Strategy and Victory
Lore: The first of the Tennō, or heavenly emperors, Hachiman arose to leadership during the Shinkai War, a period where Mahoroba’s depths were invaded by the Cthyllans, a race of cephalopod beings with inborn psionic powers. He helped organize his people to defend their coastal settlements and led many incursions to the depths of Mahoroba’s oceans to scour the Cthyllans from their algae shrouded dens. At the end of his mortal life Hachiman was approached by Mizugami who offered him a chance at ascension.
Abilities: Eternal Youth, Hydrokinesis, Hypersensitivity, Nautical Domain, Supernatural Speed, Supernatural Strength,
-Blessings-
Aqua Veil-Create watery illusions of oneself, the caster can switch his real body between each illusion at will.
Condensate-Create an obscuring haze of fog to help one escape or confuse foes.
Dispel-Erase magical illusions and traps.
Waterstrider-Walk over water for a limited duration, duration and use is dependent on the caster.
-Creations-
Common Animals: N/A
Magical BeastsEntities:
Description: Light blue skin, dark black hair with silvery eyes, Tsukuyomi’s face is lined with soft wrinkles that does nothing to mar the warm smile she usually wears. Dressed in various kimonos of varying shades of blue, silver and black, each embroidered with different stellar constellations discovered in her research of the cosmos, Tsukuyomi radiates an aura of aloof curiosity, her face constantly clouded with a slightly bemused expression.
Tsukuyomi: Goddess of the Hidden Moon
Lore: Tsukuyomi was responsible for creating the first galactic map outside of Ohrmazd. While the Yazatans already had access to astral magic it was Tsukuyomi who discovered the Stellar weft and how to tap into the invisible energy oscillating between crystal shards. She created a system of navigation using the archon’s shards as fixed points to help one relay position and direction regardless of wherever they might end up, which was quickly adopted by the other Eldari races. One of the masters of Astralism outside of the Yazatans, Tsukuyomi eternal youth has given her endless time to study and practice even the rarest esoteric art of magic in the cosmos. She is a master of all the common schools except for diabolism as well as a master of Astralism and Lithography.
Abilities: Aetheric Manipulation, Astral Projection, Biokinesis, Eidetic Memory, Eternal Youth, Stellar Manipulation,
-Blessings-
Aerotriangulation-Determine a place’s or person’s location as long as the caster possesses the name of the desired.
Blue Shift-Disappears in silvery-azure fields of light to re-appear at another location, distance and frequency are determined by the caster.
Interferometry-View locations from a far-off distance, how far and how clear an image formed are reliant upon the caster.
Stellar Ray-Blast foes with silvery rays of destructive light, extremely strong against both abyssal and celestial creatures.
-Creations-
Animals: Bats, Manta Rays,
Magical Entities: Kodama(Bats), Shiranui(Manta Rays),
Saraswati: Goddess of Singing and Music
Description: Saraswati experienced minor changes during her ascension. Her singular pair of wings expanded and split to form four pairs of tawny gold and glinting silver while her eyes changed to a deep golden radiance with silvery-black pupils at the center. Saraswati dresses in a variety of sarees embroidered with complex geometric patterns, each one is a song written out in a series of patterns with each symbol translating to a certain sound, step or instruction. Saraswati does not wield any celestial weapon, though she can warp sound to her needs, either for defense or offense. Her harp, the Uaithne, translates music so that all who hear can understand the words, even extending to the animals of that world, and often lures in hordes of enthralled listeners when she begins to play.
Lore: Growing up in a time of peace and plenty afforded Saraswati the opportunity to explore the deeper mysteries with sound. She created numerous stringed and wind instruments to produce new sounds such as the clarinet, bassoon, trumpet, flute, harp, lyre, ukulele, fiddle, and harpsichord along with countless variations of each, producing a wide gambit of instruments during her mortal tenure. Saraswati also pioneered and perfected numerous new styles of music including Concerto, Sonata, Ballade, Divertimento, Arabesque, Capriccio, and Oratorio. Benzaiten orchestrates the grand gallery that plays out in the clouds above Mahoroba, producing celestial music that can be heard faintly across the entire cosmos if one chooses to listen closely.
Abilities: Audiokinesis, Biokinesis, Eidetic Memory, Eternal Youth, Omnilingualism, Telepathy
-Blessings-
Aural Blast-Produce an invisible wave of sound to scramble foes minds or crush their bodies to paste depending on how intense the user casts the spell.
Harmonize-heal nearly any wound, whether it be spiritual, corporeal or mental through the power of pleasing harmonics.
Locution-Allow others to speak and understand languages they do not inherently know.
Quietude-Silence an area, preventing any sound from being made or heard.
-Creations-
Animals: Song Thrush
Magical Beasts/Entities: Apsara,
Govannon: God of Smithing & Metallurgy
Description: Another giant among the Korrigans, Govannon stands at nearly 6 ft. in height. He has the pale-slightly grey skin of the forge-workers and smiths. Bald with a bushy black beard and deep set grey eyes, Govannon wears a simple black kosovorotka tied with a grey kushak along with cotton trousers and shirt. In his hands is a blacksmith hammer imbued with iridescent glyphs named the Diachad, or the Godhand, a hammer that can temper any metal in the cosmos.
Lore: Creator of metallurgy, an art that blended different strains of molten metal to produce new artificial strains of ore, Govannon revolutionized the art of smithing and architecture by crafting new metals to withstand specialized loads. He created ignacium, a crimson-orange ore that is highly resistant to warping by heat stress,and his most noteworthy, Osprasyte, a light-weight, malleable but durable metal which became essential for the production of nautical and aerial transports. He was the first to discover how to enchant magic into metal and stone, creating the art of enchantment.
Abilities: Eternal Youth, Ferrokinesis, Nightsight, Pyrokinetic Invulnerability, Supernatural Strength,
-Blessings-
Hammer of God-Create ethereal mauls that can stove in skulls or blast apart doors depending on the strength of the casting.
Incombustible-Gain protection from fire and smoke for a short duration.
Magnetize-Gain control of nearby metallic objects for a limited duration.
Temper-Cool or heat metallic objects nearby.
-Creations-
Animals: N/A
Magical Entities: Coblyn, Gargoyle, Golem,
Porevit: God of Mining & Masonry
Description: Craggy faced with burning red hair and emerald green eyes, Porevit is the prototypical korrigan most expect when imagining the stout race. Standing just over 6ft in height, Porevit is one of the tallest naturally born Korrigans to be born and his arms, core and legs are corded with thick lengths of muscle. Clothed in a plain black miners’ smock with a stained grey shirt and black trousers underneath, his attire completes the stereotypical appearance most conjure up when imagining Korrigan excavator.
Lore: The first Ard Rí, or High-King of the Korrigan people, Porevit helped to establish the rules for delving into tunnels, the amount of work once should be done in a day and procedures for moving hefty stones that could crush a singular Korrigan flat. During his rule, Porevit was either imagining new buildings and statues or delving into new tunnels in search of rare ore. His last great project was a system of tunnels that connected each western kingdom, though it was completed after his death and ascension. Porevit pioneered geomancy, an art of magic that harnesses the elements of stone, metal and gravitational forces.
Abilities: Eternal Youth, Geo-Animation, Geo-Manipulation, Nightsight, Supernatural Strength,
-Blessings-
Gangplank-Summon a bridge of ethereal stone over chasms or rivers, the bridge will disappear in just under an hour.
Geodesy-Able to sense the emanations in stone, this can be used to find rich veins of ore, deadly pockets of gas or locate friend or foe.
Stonewall-Create barriers of stone to entrap foes or defend allies or themselves.
Tunneler-Instantly create a stable pathway through solid stone or rock.
-Creations-
Animals: N/A
Magical Entities: Coblyn, Gargoyle, Golem,
Airmed: Goddess of Botany and Herbalism
Description: Pale skinned, with dark black hair and dazzling blue eyes, Airmed is a prototypical Lloer and what most others would imagine to see if they have never encountered a Lutin before. She dresses in a variety of floral dresses, white, green, yellow and gold arrayed in beautiful patterns, the dichotomy between her brightly colored clothes and pale skin creates a distracting allure that many find hard to focus past. She is always seen with a silver and green spear, the Thrysus, a gift given to her by Cailleach. This spear, when pierced into barren earth, revivifies those regions by channeling Airmed’s divine energy into the dead soil.
Lore: The antithesis of both Nergal and Cerridwen, Airmed seeks only to spread healing and longevity throughout a cosmos wracked by constant strife and tragedy. She helped reverse the wave of death after Nergal’s first incursion and has helped in every following crisis the wretched daemon has inflicted upon the worlds of Hyperborea. Airmed’s greatest work is the Hermetica, a book containing all the wiccan spells she created during her mortal life and knowledge about all the flora she learned, how they grow, what their uses are, and what dangers some hold. Airmed now tends a garden in Tir na nÓg full of newly created plants to combat emerging diseases and poisons.
Abilities: Biokinesis, Chlorokinesis, Eternal Youth, Faunapathy, Mithridatism, Rejuvenation
-Blessings-
Mithridate-Grant immunity to diseases and poisons for a short duration.
Panacea-Cure diseases and poisons.
Plotter’s Eye-Magical sight that shows which plants are dangerous,plants that are poisonous will glow red while safe plants will glow blue.
Vine Whip-Attack or bind foes with magically strengthened vines.
-Creations-
Animals: Butterflies, Mongoose,
Magical Beast/Entities: Alraune, Lavellan, Spriggan,
Cernunnos: God of the Wild Hunt
Description: Taking on a a slightly bestial aspect after his ascension, Cernunnos has a elaborate display of antler horns jutting from his forehead. Bronze-skinned, blonde haired and with gleaming golden eyes, Cernunnos has a muscular frame that is more typical of the Duine instead of the usually lithe Lutin race, though he has no duinish heritage in his bloodlines. Dressed in light leather armor that does not restrict his movements, Cernunnos wields a pair of swords. The longsword Morallta, is a curved blade capable of cutting elydiac trees in half with a single swipe, while the smaller blade, Begallta can parry the heaviest of blows, turning the force against the attacker.
Lore: Cernunnos embodies the primal feelings of Lutin outrage and fury. He is their primary war-god, a being that imparts strength and confidence in his followers and fear in those caught in his unflinching eye. He took charge of the hunting parties during the Night of Fallen Leaves, an extended period of war that saw over half the young lutins of that generation killed or captured. He and his kin hunted down the invasive fiends on the surface, slaying them before they could raze Tír Tairngire to ashes. Though it was not until Vosegus sacrificed his leadership of Xiphon and underwent reformation that Tír Tairngire was completely cleansed of fiendish corruption.
Abilities: Biomorph, Eternal Youth, Faunapathy, Hypersensitivity, Regeneration, Supernatural Speed, Supernatural Strength, Woodland Domain,
-Blessings-
Farsight-Meld ones’ senses to a woodland companion, can only be done with creatures that have a close bond to the caster.
Mark-Create a magical marker that can track creatures or mortals.
Primal Aspect-Gain attributes from creatures the caster has a close bond to their primal spirit.
Shapeshift-Transform into a woodland animal, the caster must have a close bond with the primal spirit of that animal to do so.
-Creations-
Animals: Dogs
Magical Entities: N/A
Luchtaine: God of Woodworking and Forestry
Description: Dressed in a plain brown shirt and matching pants with a leather belt filled with various carpentry tools, Luchtaine appears like any of the many woodworkers who dwell on Elysium, Tir Tairngire or Rocabarriagh. He is lithe bodied, bronze skinned, but with cropped black hair, his already green eyes deepened in color after his ascension, both traits given to him by his duinish heritage. Although unarmored, Luchtaine carries the Labrys, an enchanted adze that can carve through orichalcum as if it were mere cloth but still apply feather light touches when carving or shaping wooden branches and planks.
Lore: Luchtaine created many of the techniques used by lutin wood-cutters and carvers. During the ravages of the third era he helped Dudael and Rocabarriagh regrow their forests and pastures while teaching them aliannu or replanting. His efforts with Erce revolutionized how crops were grown in those two worlds and ensured the continuation of many forests and jungles while allowing lumber to be harvested and used efficiently. He is a dual-aspect god, part protection and part craftsmanship, and will appear in the forests of Lutin worlds during times of great upheaval.
Abilities: Biokinesis, Chlorokinesis, Eternal Youth, Faunapathy, Mithridatism, Regeneration, Supernatural Speed, Supernatural Strength,
-Blessings-
Barkshield-Create small floating shields of hardened wood that automatically defend the caster from attacks.
Bestial Syntax-Gain the ability to speak to animals for a short time.
Leaf Cutter-Attack foes with hail of razor sharp leaves.
Rootshift-Use the ethereal network of connected roots to instantly move to another location.
-Creations-
Animals: Beavers, Hedgehog,
Magical Entities: Bruca,




