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Primordial Gods

General Lore: Beings that have existed since the beginning of the cosmos. Responsible for either creating or sustaining the corporeal realm of Saol.

Primordial Gods

Hyperion: God of Light and Life

Description: A perfect crystalline structure comprising 999,999 equally shaped panes of divine glass housing a rotating gyre of golden white light. A sphere of blinding crimson-golden flames encapsulates the crystal, defending it from exposure to the harsh elements of the void. Hyperion can manifest into any of the races among the Eldari, and has no specific avatar, the only thing that marks his corporeal body is a soft hue of golden light shining from his eyes.

Hyperion

Lore: The progenitor of all benevolent life found throughout the cosmos and the source of all warmth which sustains and nurtures mortal growth and vitality. Without Hyperion there would be no worlds, no creatures and no mortals, just an endless expanse of darkness filled with the twisted aberrations fueled by Azathoth’s growing madness. Although Hyperion provides the warmth for mortal life he guards his home world of Aucturn with a fierce intemperance.

Abilities: Aerokinesis, Biokinesis, Biomorph, Chlorokinesis, Divine Sight, Eternal Youth, Geo-Manipulation, Hydrokinesis, Immortality, Impervious, Perfect Immunity, Photonic Ionization, Photonic Manipulation, Pyrokinesis, Soul Manipulation, Telepathy, Thought Detection, Xenogenesis,

-Blessings-

Convalescence-Heal wounds with the power of Light, talented casters can even re-attach severed limbs or regrow severed digits. 

Dazzling Radiance-Attack foes with blasts of blinding, searing light 

Lambent Gaze-Gain the ability to see in the Dark

Sanctify-Remove curses from a location or individual, can be used to banish an abyssal entity back to its own realm.

-Creations-

Gods: Aphrodite, Eldari, Erce, Nodens,

System: Hyperborea

World: Aucturn, Elysium, 

Race: Duine, Uthra,

Common Animals: Cave Bears, Giraffes, Glyptodons, Ground Sloths, Saber-tooth Tigers, Wooly Mammoths

Magical Entities: Aspidochelone, Kujata, Leviathan, Phoenix,

Zurvan: God of Time and Space

Description: A being without an actual corporeal shape, Zurvan created his form purely from desire and inspiration. He appears as a humanoid with a great-horned owl as its visage with seven pairs of wings, and gleaming silver eyes. Zurvan is clothed in a silvery-black robe depicting every constellation found across the cosmos.

Zurvan

Lore: The arbitrator of the cosmos, Zurvan works to balance the forces of Light and Darkness. He preaches impartiality but has stepped in more to help Hyperion or his kin instead of Azathoth and his brood. Ruler of the Yazatans, the scribes and record-keepers of the universe, Zurvan created a series of moons across the ethereal and corporeal realms to monitor all the events of the cosmos. All of this knowledge was gathered and collated within Ohrmazd, a plane filled with endless stacks interspersed by reading nooks and lightened by soft, warm light.

Abilities: Astral Projection, Biokinesis, Divine Sight, Eternal Youth, Immortality, Impervious, Omnilingualism, Perfect Immunity, Spatial Manipulation, Telepathy, Thought Detection, Temporal Manipulation, Xenogenesis

-Blessings-

Astral Gate-Create temporary astral portals to instantly transport from one location to the next. 

Chronometry-Manipulate time, either to slow it down or to rewind an event though most can only do this for seconds. 

Chronostasis-Lock the space around foes, freezing them in place for a limited 

time. 

Spatial Force-Attack foes with the pure pressure of constricted space, if not controlled this spell could lead to small spatial collapses.

-Creations-

Gods: Horomazes, Mnemosyne, Oghma, Paigon

Plane/Planets: Ohrmazd, Wahrām

Race: Yazatans

Common Animals: Camels, Owls, 

Magical Entities: Chalkydri

Elder Gods

Common Lore: Uthrans who were chosen for ascension, They are the beings who created the corporeal worlds and the mortal races of the cosmos by working together as well with Hyperion. 

Elder Gods

Cailleach: Goddess of Plants and Trees

Cailleach

Description: Her shard emits bursts of green light that encourages floral growth on a rapid level and produces feelings of serene calm. Surrounded by a verdant floral growth, her shard rests at the center of the Coeden Myrd, or the world tree, the largest tree to exist in the cosmos and the conduit for Cailleach’s soul. When in corporeal form, Cailleach appears as white unicorn with a spiraling horn, her body shrouded in a light green aura.

Lore: Cailleach was once a sophist who helped to regrow Aucturn’s forests after one of the many invasions by Crom’s hordes. Creator of the garden world of Tír Tairngire as well as the long-lived forest dwelling race known as the Lutins. Cailleach’s love for the woods has permeated every aspect of her creations, her mortal guardians are biosemiotic, born with the gift to feel the innate feelings of any plants in their presence. Her world, Tír Tairngire, is a wondrous forested world fed by lush winding rivers, some which empty into hidden lakes protected by copses of sky-high trees.

Abilities: Biokinesis, Biomorph, Chlorokinesis, Eternal Youth, Faunapathy,  Immortality, Mithridatism, Soul Manipulation, Xenogenesis,

-Blessings- 

Rejuvenate-Cure Wounds and restore energy at the same time. 

Remedy-Purge poisons from an individual's body. 

Summon Woodland Entity-Get temporary aid from one of the entities created by Cailleach or other Lutin deities. 

Verdant Possession-Morph into one of the most feared guardians of the wood for a limited duration, whether that be a Treant, Leshy or Unicorn.

-Creations-

Gods: Airmed, Cernunnos, Luchtaine 

World: Tír Tairngire(Land of Promise)

Race: Lutins 

Common Animals: Deer, Elk, Moose, Songbirds, Squirrels, Wolves, Worms, 

Magical Entities: Dryad, Leshy, Peryton, Treant, Unicorn,

Dazhbog: God of Frost and Fire

Description: Burning with intense red-orange hue, Dazhbog’s shard radiates burning heat, emitting blasting flames and streams of steaming magma. Covered in layers of fine sand and then insulated in a layer of heat-resistant rock, Dazhbog is the core of Lukomorye, providing heat and warmth to a planet so far from Hyperion’s warmth. In corporeal form Dazhbog appears as Zduhać with crimson and azure colored scales, flames and frost shroud his figure, struggling constantly for dominance over each other. Unlike other Zduhać, Dazhbog has wings and towers over his kin, nearly three times the size of regular adults. His figure radiates barely contained might that even the most dull-witted can notice.

Dazhbog

Lore: Dazhbog was once an archon who ruled over the mountainous valley of Ephyra. After the Uthran’s only incursion into the abyss, he took on their image, to bolster the survivors' fractured psyche and instill confidence in their despairing hearts. Working together with Hyperion, Cailleach and Mizugami, Dazhbog created Lukomorye, a snowy world at the far edges of Hyperion's light, to house the altered Uthrans as they tried to heal their fractured minds. These Uthrans would eventually recover their sanity and become a new race of Eldari, the Zduhać, a draconic race that uses their violent tendencies to help defend other corporeal planets from invasion.

Abilities: Biokinesis, Biomorph, Cold Immunity, Cryokinesis, Eternal Youth, Fire Immunity, Immortality, Pyrokinesis, Soul Manipulation, Xenogenesis,

-Blessings- 

Incandesce-Create fire to attack foes or create sources of warmth.

Ice Wall-Create barriers of ice to entrap or deter foes. 

Pyrexia-Purge disease and illness and cure wounds with the essence of fire.

Thaw-Increase internal temperature to better survive freezing climates.

-Creations- 

Gods: Svarog, Zorya

World: Lukomorye

Race: Zduhać

Common Animals: Beetles, Dragonflies, Lizards, Penguins, Walrus

Magical Entities: Dragons, Salamander, Will ó Wisp, Wyverns,

Mizugami: Goddess of Water and Rain

Description: A brilliant blue shard with tides of teal-hued water gushing outwards from its core, Mizugami lies at the center of Yuki no Hanabira, a coral grove created by her and Cailleach working together. While in mortal guise Mizugami either appears as one of the blue-skinned race or chooses to appear as one of the narwhal, horned whales with the ability to manipulate water in their surroundings.

Mizugami

Lore: The first of among the Eldari, Mizugami was one the only Uthran praetor to return from the depths of Aucturn’s seas after a group set out to purge the Cthyllans from the depths. Creator of the Amabie, a semi-aquatic race that prefers to live on coasts or islands, Mizugami created the seas, rivers, lakes and other bodies of water found across Hyperborea. Her rain enriches floral growth, helping to grow crops and herbal plants and provides drinking water to many communities that could not live without it.

Abilities: Aquatic Faunapathy, Biokinesis, Biomorph, Cryokinesis, Eternal Youth, Frost Immunity, Hydrokinesis, Immortality, Soul Manipulation, Water-Breathing, Xenogenesis

-Blessings-

Branchiate-Casters who are not Amabie gain the ability to breathe underwater.

Geyser-Attack foes with sprays of highly pressurized water that can strip flesh away and break bones. 

Osmosis-Cure wounds with the essence of water.

Purify-Purge diseases and illnesses with the revitalizing essence of water.

-Creations-

Gods: Benzaiten, Ebisu, Hachiman

World: Mahoroba

Race: Amabie

Common Animals: Bivalves, Fish, Krill, Sea-birds, Sharks, Turtles, Waterfowl, Whales, 

Magical Entities: Ikuchi, Mizuchi,  Ningen, Wani,

Rudra: God of Wind and Air

Description: Currents of cool, colorless air breeze outwards from a clear shard that sparkles with iridescent light, Rudra’s core is surrounded by pale white clouds that buffet any who try to approach, blasting them apart with destructive peals of wind if the first warnings are not headed. Rudra is surrounded by waves of invisible wind that can be manipulated at his command. His corporeal form is that of white, black-striped dragon with twin pairs of white-gold feathered wings.

Rudra

Lore: Once a praetor tasked with guarding the cosmos, Rudra was rewarded for thousands of years of service, and was chosen to lead a group of converted Uthrans who tired of their constant duty either in the void or on Aucturn. Creator of the Kinnara, a winged humanoid race with avian features, as well as their home world of Svarga, Rudra embodies the essence of breath and air. Without his life-sustaining winds, mortals would not be able to breathe and could not live without the direct protection of Hyperion. He created the currents of invisible air that protects each Eldari world from the harsh deprivations of the void.

Abilities: Aerokinesis, Biokinesis, Biomorph, Eternal Youth, Fulminokinesis, Immortality, Soul Manipulation, Xenogenesis,

-Blessings- 

Breath of Life-Heal wounds with the life-sustaining essence of wind. 

Gale Force-Summon the power of wind to increase movement and attack speed.

Whisperwind-Send messages over long distances to people known to the caster.

Wind Blade-Unleashes a current of intensely sharp wind that can cleave deeply into stone.

-Creations- 

Gods: Ganesh, Saraswati, Vishnu

Worlds: Svarga

Race: Kinnara

Common Animals: Birds of Prey, Buffalo, Elephants, Horses, Lions, Mice, Parrots, Rhinoceros, Tigers,

Magical Entities: Airavata, Garuda, Griffin, Karkadan,

Vosegus: God of Mountains and Caves

Description: A grey, rocky shard that continuously grows new spurs of stones from its jagged core. In corporeal form Vosegus appears as a humanoid figure similar to a korrigan but twice as large as a regular adult. His body is made up of different strains of ore, green-gold adamantine, silvery-white palladium, ochre-black orichalum, turquoise aetherium, scarlet rubite and hundreds of others swirl together to create a dazzlingly colorful display interspersed by grey and black blotches. His eyes are alexandrite cat’s gems, green hued gemstones that shift in color to view different spectrums.

Vosegus

Lore: Creator of Korrigans, a stout resilient race that is infamous for their love of mining, smithing and drinking. Vosegus was once an Archon who ruled over Xiphon, he relinquished his rule, taking up the task to slay Paigon once the being breached into the corporeal cosmos. Granted an immunity to flames, his body hardened to withstand the destructive forces, Vosegus managed to destroy the rampaging demiurge before it could devastate any of the corporeal worlds. He was ascended into an Eldar as a reward for his triumph and granted newfound powers which helped him create Rocabarriagh and its inhabitants.

Abilities: Biokinesis, Biomorph, Eternal Youth, Fire immunity, Geo-Manipulation, Geomancy, Immortality, Impervious, Soul Manipulation, Xenogenesis,

-Blessings-

Create Golem-Imbue temporary life into a stone façade or figure. 

Pebble Barrage-Attack enemies with a hail of tiny but deadly stones.

Stone Shape-Freely mold stone as if it were clay. 

Seismic Shock-Release an invisible wave that shatters bone, steel and stone alike.

-Creations- 

Gods: Andraste, Govannon

World: Rocabarriagh

Race: Korrigan

Common Animals: Armadillo, Bears, Boars, Crabs, Goats, Lobsters, Llama, Oxen, Sheep, Leopards, 

Magical Entities: Catoblepas, Jabberwocky, Karkinos, Pangolin,

Eidolons

Eidolons

Cailleach

 Airmed: Goddess of Healing & Herbalism

Description: Pale skinned, with dark black hair and dazzling blue eyes, Airmed is a prototypical Lloer and what most others would imagine to see if they have never encountered a Lutin before. She dresses in a variety of floral dresses, white, green, yellow and gold arrayed in beautiful patterns, the dichotomy between her brightly colored clothes and pale skin creates a distracting allure that many find hard to focus past. She is always seen with a silver and green spear, the Thrysus, a gift given to her by Cailleach. This spear, when pierced into barren earth, revivifies those regions by channeling Airmed’s divine energy into the dead soil.

Airmed

Lore: The antithesis of both Nergal and Cerridwen, Airmed seeks only to spread healing and longevity throughout a cosmos wracked by constant strife and tragedy. It was her works that stopped the 7 plagues from wiping out all mortal life, which she was later rewarded for with ascension. Airmed’s greatest work is the Hermetica, a book containing all the wiccan spells she created during her mortal life and knowledge about all the flora she learned, how they grow, what their uses are, and what dangers some hold. Airmed now tends a garden in Tir na nÓg full of newly created plants to combat emerging diseases and poisons.

Abilities:  Biokinesis, Chlorokinesis, Eternal Youth, Faunapathy, Mithridatism,

 -Blessings-

Curare-Heal wounds and purge poison at the same time.

Fertigation-Enrich small areas, spurring rapid plant growth or recovery, more effective if used on withered or dying patches of land.  

Mithridate-Gain resistance to poisons for a limited duration.

Panacea-Cure diseases and poisons.

-Creations- 

Common Animals: Bees, Butterflies, Hummingbirds, Mongoose, 

Magical Entities: Alraune, Lavellan, Onchú, Spriggan,

Cernunnos: God of the Wild Hunt

Description: Taking on a a slightly bestial aspect after his ascension, Cernunnos has a large singular horn jutting from the center of his forehead. Bronze-skinned, blonde haired and with gleaming golden eyes, Cernunnos has a muscular frame that is more typical of the Duine instead of the usually lithe Lutin race, though he has no duinish heritage in his bloodlines. Dressed in light leather armor that does not restrict his movements, Cernunnos is armed with a quiver of enchanted spears, Gae Assail returns to his hand whenever thrown, Gae Dearg a crimson hued spear that leaves wound that cannot be healed, and finally Gae Bolg, a midnight black spear imbued with a shard of Azathoth’s pure essence, it kills whatever it pierces.

Cernunnos

Lore: Cernunnos embodies the primal feelings of Lutin outrage and fury. He is their primary war-god, a being that imparts strength and confidence in his followers and fear in those caught in his unflinching eye. Cernunnos arose during the Rain of beasts, a tribulation where Paigon’s hordes fell from gaps the god would rip into the cosmos before Zurvan could reseal the tears. He and his kin hunted down the invasive beasts, slaying them before they could raze Tir Tairngire to ashes.

Abilities: Biokinesis, Divine Speed,  Divine Strength, Eternal Youth, Faunapathy,  Regeneration, Shapeshift, 

-Blessings-

Farsight-Meld ones’ senses to a woodland companion, can only be done with creatures that have a close bond to the caster. 

Mark-Create a magical marker that can track creatures or mortals. 

Primal Aspect-Gain attributes from creatures the caster has a close bond to their primal spirit. 

Shapeshift-Transform into a woodland animal, the caster must have a close bond with the primal spirit of that animal to do so.

-Creations-

Common Animals: Dogs, Foxes, Hares, Jaguars, Wolverine, 

Magical Entities: Bandersnatch, Barghest, Cait-Sith, Jackalope,

Luchtaine: God of Woodworking and Forestry

Description: Dressed in a plain brown shirt and matching pants with a leather belt filled with various carpentry tools, Luchtaine appears like any of the many woodworkers who dwell on Elysium, Tir Tairngire or Rocabarriagh. He is lithe bodied, bronze skinned, but with cropped black hair, his already green eyes deepened in color after his ascension, both traits given to him by his duinish heritage. Although unarmored, Luchtaine wields a pair of swords, the longsword Morallta, is a curved blade capable of cutting elydiac trees in half with a single swipe, while the smaller blade, Begallta can parry the heaviest of blows, turning the force against the attacker. Both were gifts created by Svarog after the revival of Lukomorye.

Luchtaine

Lore: Luchtaine was largely responsible for Ailblannu spreading to other worlds though his efforts ultimately lead to his death confronting a group of greedy Duine. Revived and granted apotheosis, Luchtaine arose as the third Lutin Eidolon. He helped the ravaged worlds regrow forests, fields, meadows and jungles by showing other races how to most effectively grow flora and teaching them magical and practical skills that would help in the process. He is a dual-aspect god, part protection and part craftsmanship, and will appear in the forests of Lutin worlds during times of great upheaval.

Abilities: Biokinesis, Chlorokinesis, Divine Speed, Divine Strength, Eternal Youth, Faunapathy, Mithridatism, Regeneration,

-Blessings-

Barkshield-Create small floating shields of hardened wood that automatically defend the caster from attacks.

Bestial Syntax-Gain the ability to speak to animals for a short time.  

Binding Lash-Constrict foes with tendrils of vine or attack them with snapping lengths of viciously spiked thorns.

Rootshift-Use the ethereal network of connected roots to instantly move to another location.

-Creations-

Common Animals: Ants, Capybara, Badgers, Hedgehog,

Magical Entities: Bruca, Myrmecoleon

Dazhbog

Perun: God of Invention and Electromagnetism

Description: Sheathed in purple, blue scales shifting into blending hues, Perun is one of the Lazurn, a subgroup of Zduhać known for creativity and intuitive minds. He has a preference for wearing three-piece suits perfectly tailored and dyed in a variety hues of black, blue, purple and white. Unlike most of the other gods, Perun does not wield a celestial weapon, instead he is armed with a changing array of invented weapons that either suit his current needs or fulfill the whim of some newly created experiment.

Perun

Lore: One of the eidolons who arose to divinity without help from the creator, Perun ascended during an laboratory accident where an experimental reactor exploded, destroying and reforming his body in one destructive flash of energy. Responsible for creating some of the most noteworthy inventions such as the pyronic engine, aerial turbine and arc reactor. Perun discovered a bonding force between certain particles activated by opposing charges, his discovery ushered in a new age of technology, though with it came devastating weaponry that could level entire cities, a feat that once could only be done by Eidolons or Daemons.

Abilities: Divine Speed, Electromagnetic Manipulation, Eternal Youth, Ferrokinesis, Fulminokinesis, Lightning Immunity, 

-Blessings-

Chain Lightning-Attack foes with a bolt of lighting that arcs from one target to the next. 

Lightning Bolt-Attack foes with bolts of lightning.

Shockwave-Teleport from one location to the next, leaving a booming explosion of thunder and lightning in their wake. 

Static Grounding-Gain an immunity to electricity for a short time.

-Creations-

Common Animals: N/A

Magical Entities: (WIP)

Svarog: God of Smithing & Metallurgy

Description: Covered in crimson-black scales, Svarog is a malinov, who are typically regarded for their martial prowess amongst the draconic race. Clothed in only simple black kosovorotka tied with a grey kushak, Svarog has fiery red-black eyes that match the hue of his scales, giving him a dreadful frightening visage many cannot bear to look at for too long, in his hands is a blacksmith hammer imbued with iridescent glyphs named the Diachad, or the Godhand, a hammer that can temper any metal in the cosmos.

Svarog

Lore: Creator of metallurgy, an art that blended different strains of molten metal to produce new artificial strains of ore, Svarog revolutionized the art of smithing and architecture by crafting new metals to withstand specialized loads. He created ignacium, a crimson-orange ore that is highly resistant to warping by heat stress, and his most noteworthy, Osprasyte, a light-weight, malleable but durable metal which became essential for the production of nautical and aerial transports.

Abilities: Divine Strength, Eternal Youth, Pyrokinesis, Ferrokinesis, Fire Immunity, Smog Immunity

-Blessings-

Incombustible-gain protection from fire, smoke and ash for a limited duration. 

Magnetize-Take control of metallic objects within a certain radius. 

Summon Construct-Summon any of the constructs created by Svarog or Dazhbog.

Temper-Heat or freeze metallic items, including weapons or armor held by opponents.

-Creations-

Common Animals: N/A

Magical Entities: Alicanto, Centaur,  Dullahan, Tarasque 

Zorya: Goddess of Power and Thaumaturgy

Description: One of the few, Zorya has golden-white scales, and is one of the Zolat, a group of Zduhać who are renowned for their supposed connection to Hyperion, the father of All mortals. Armoured in a dazzling array of finely crafted mail arranged into revolving spiral patterns, the Zerkalo’Naya is completely impervious to any infernal or abyssal attack, imbuing Zorya with self-same protection. She wields the Kladenet, a sword that can be controlled by her mentally, allowing Zorya to cast spells and duel opponents at the same time.

Zorya

Lore: The primary war god of the Zduhać, Zorya arose when Lukomorye was besieged by Moloch-Baal and his hordes. She helped imbue the beleaguered race with new powers that helped them turn the tide of an ill-fated war that seemed without end. In 1057 of the Mythic Era, Zorya, empowered by Dazhbog, led an incursion into Merihem and slayed Moloch yet again though this was not the first time and would not be the last the daemon was killed and later revived.

Abilities: Abyssal Immunity, Divine Speed, Divine Strength, Eidetic Memory, Eternal Youth, Infernal Immunity, Regeneration,

-Blessings-

Flamebolt- Attack a foe with a burning bolt of flames that sears flesh, armor and bone to ash. 

Frozen Aegis-Creates a floating shield of ice that automatically protects the caster. 

Lightning Bolt-Attack foes with bolts of lightning.

Icicle-Attack foes with a sharpened spike of ice.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Hyperion

Aphrodite: Goddess of Art and Beauty

Aphrodite

Description: Blonde haired and green eyed, Aphrodite is a startling beautiful Duinish woman, her defined cheekbones and dazzling green eyes alight to her Lutin heritage. Aphrodite wears a variety of sun dresses embroidered with designs to match the season or setting she is currently at. Although she does not wield a celestial weapon, Aphrodite is armed with the Carnwennan, a paint brush that can turn paintings into living entities. Unsurprisingly, this chaotic tool was created by Efnysien, who created it after a chance occurrence between the two during her mortal life.

Lore: Aphrodite was interested in all forms of beauty beyond the conventional norms and standards set by society. Her startling beauty attracted the worst types of attention, leading her to retreat into the safety of her art. She invented numerous styles of painting and drawing that included: stippling, pointillism, hatching, impressionism, surrealism and expressionism. Many of these art styles would influence later works and Aphrodite helped to inspire generations of artists both directly and indirectly. She was ascended by Hyperion who was so impressed by the piece of art depicting the entire cosmos in swirling motion, Deus Ocularum is one of the most famous pieces of art across the entire cosmos, featured in every major art gallery across Tír Tairngire, Elysium, Svarga and Rocabarriagh.

Abilities: Astral Projection, Biomorph, Divine Sight, Eternal Youth,

-Blessings-

Clairvoyance-Gain a glimpse into a faraway place, allowing one to survey entire regions in safety. 

Dispel-Erase magical illusions and glamorous. 

Glamour-create beautiful illusions that can be touched and felt.

Shapeshift-Transform into a woodland animal, the caster must have a close bond with the primal spirit of that animal to do so. 

-Creations-

Common Animals: Birds of Paradise, Butterflies, Hummingbirds, Mandarinfish, Peacock, 

Magical Entities: Cupid, Muse, Nymph, Satori

Erce: Goddess of Farmers and Agriculture

Description: With light hazel eyes, dark tan skin, and dark brown hair tied in a ponytail, Erce is somewhat stouter and shorter than an average duinish woman, alluding to her korrigan heritage. She dresses in simple farm clothes, wool jackets, denim houses and thick leather boots to fight against the chill winds that breeze across the northern reaches of Elysium.

Erce

Lore: Creator of the art of animal husbandry, Erce preached a perspective that mortals with higher levels of intelligence had a responsibility to care for the animals that provided for them. She also helped to create protocols for planting seeds in the proper climates and rotating crops to allow time for the soil to rejuvenate, helping to produce an abundance that helped to usher in the Golden Era. 

Abilities: Biokinesis, Chlorokinesis, Divine Strength, Eternal Youth, Hydrokinesis, Geo-Manipulation

-Blessings-

Pacify-Calm down raging, frightened, or confused animals, works better on farmland animals though can work on woodland and jungle beasts as well. 

Rain Dance-Conjure small pockets of mild rain.

Succor-Heal wounded or sickened animals, works best on farmland or domesticated animals though, like pacify, it can work on others as well. 

Till-Mold mud and manipulate stone to create furrows where plants and grains can be planted.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Nodens: God of Truth and Heroism

Description: Armored in a suit of bronze armor crafted by Hyperion from shards of his own crystal, Nodens stands at nearly 7 ft in height, his body is athletic but heavily muscular. Pale-skinned with light blue eyes, and dazzling blonde hair, Nodens appears to embody the very light of Hyperion. He is armed with the Pridwen, a shield enchanted to nullify the force of any blow, and the Claíomh Solais, or the Sword of Light, the claymore once used by Meraxes during his tenure before his absolution.

Nodens

Lore: A duinish king who was constantly beset by invasive forces, Nodens inspired leaders to turn to an ancient practice to settle their disputes, a private duel between leaders. His victories helped to secure him a birth of allies that helped when some nations tried to renege, smothering small battles before they could erupt into disastrous wars that had plagued the third cosmic era. Nodens eventually became the Emperor of the 9, a position he used to install a series of smaller governments run by a series of elected councilors, slowly turning power over to the people. He dissolved his empire upon his death, reinstating the sovereignty of all the 9, even those that tried to betray him.

Abilities: Abyssal Immunity, Divine Strength, Divine Speed, Eternal Youth, Fire Immunity, Infernal Immunity, Regeneration, Thought Detection

-Blessings-

Empower-Get a boost of strength and speed for a short duration.

Incombustible-Gain protection from fire and smoke for a short duration. 

Hallowed Aura-Gain protection from infernal and abyssal sources for a short duration. 

Perspicacity- Detect whether someone is lying or not.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Mizugami

Description: Light blue skin, dark black hair with silvery eyes, Benzaiten’s face is lined with soft wrinkles that does nothing to mar the warm smile she usually wears. Dressed in various kimonos of varying shades of blue, silver and black, each embroidered with different stellar constellations discovered in her research of the cosmos, Benzaiten radiates an intelligent and curious aura which inspires bouts of intellectual fancy in mortals nearby.

Benzaiten: Goddess of Astronomy and Navigation

Benzaiten

Lore: Benzaiten was responsible for creating the first galactic map outside of Orhmazd. While the Yazatans already had access to astral magic it was Benzaiten who discovered the Stellar weft and how to tap into the invisible energy oscillating between crystal shards. She created a system of navigation using the archon’s shards as fixed points to help one relay position and direction regardless of wherever they might end up, which was quickly adopted by the other Eldari races.

Abilities: Astral Manipulation, Astral Projection, Biokinesis, Divine Sight, Eternal Youth, Water-Breathing,

-Blessings-

Aerotriangulation-Determine a place’s or person’s location as long as the caster possesses the name of the desired. 

Blue Shift-Disappears in silvery-azure fields of light to re-appear at another location, distance and frequency are determined by the caster.

Interferometry-View locations from a far-off distance, how far and how clear an image formed are reliant upon the caster. 

Stellar Ray-Blast foes with silvery rays of destructive light, extremely strong against both abyssal and celestial creatures.

-Creations-

Common Animals: Bats, Manta Rays

Magical Entities: Kodama, Shiranui

Description: A heavily muscular amabie with the head of a Isonade, a gigantic shark capable of swallowing an amabie whole. Standing at nearly 7 ft in height, Ebisu is armored in layers of lacquered scales, a suit of armor devised by the Amabie to allow for movement underwater. Armoured in the Hon-Iyozane created from the scales of a Mizuchi, Ebisu hefts the Nihongo, a spear that can divide lakes and rivers in two though some bodies of water are too large to part.

Ebisu: God of Fishers, Shipwrights & Sailors

Ebisu

Lore: the first of the Tennō, or heavenly emperors, Ebisu arose to leadership during the Shinkai War, a period where Mahoroba’s depths were invaded by the Cthyllans, a race of cephalopod beings with inborn psionic powers. He helped organize his people to defend their coastal settlements and led many incursions to the depths of Mahoroba’s oceans to scour the Cthyllans from their algae shrouded dens. He was awarded for ascension in his efforts, becoming the first ever Eidolon to exist in the cosmos.

Abilities: Aquatic Faunapathy, Eternal Youth, Divine Speed, Divine Strength, Nautical Domain, Regeneration,

-Blessings-

Aqua Veil-Create watery illusions of oneself, the caster can switch his real body between each illusion at will. 

Invigorate-Empower allies to move quicker and shrug off serious blows, though dangerous if not properly used. 

Waterstrider-Walk over water for a limited duration, duration and use is dependent on the caster. 

Waverunner-Use the tides to instantly shift from one location to the next.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Description: Bald, with deep blue skin, Hachiman remained largely the same after his ascension though he grew in height and frame. He is armored in a beautifully crafted set of ō-yoroi, a set of armor consisting of individual lacquered plates intricately connected by habotai silk. Each lacquered plate consists of an array of silver and blue scales bound together with enchantments to resist any weather related spells granting Hachiman protection from lightning, thunder, water, ice, wind, and stone. The Hareta Sora or clear skies armor was just one gift created by Mizugami. The other was a pair of Katanas, the Murasame is empowered to kill any abyssal or infernal entity, while the Masamune is for fighting corporeal beings.

Hachiman: God of Peace and Harmony

Hachiman

Lore: Tired of the constant wars that erupted again during the beginning of the fifth era, Hachiman preached peace and tolerance in worlds growing heavy with animosity and prejudice. He left the safety of Mahoroba to intervene in numerous conflicts before eventually falling victim to the senseless violence that marked each of these destructive outbursts. Mizugami revived him and transcended him at the same time, imbuing Hachiman with power to protect himself in his efforts. He continued to intervene, helping to quell the disputes on Elysium, Rocabarriagh and Lukomorye and only used his divine powers when threatened, he never directly intervened as part of the pact he agreed to during his ascension. 

Abilities: Empathic Manipulation, Eternal Youth, Divine Speed, Divine Strength, Impervious, Omnilingualism, Regeneration

-Blessings-

Dulcify-Dispel magically induced wrath, or quell tempers to allow for more peaceful resolutions. 

Empower-Get a boost of strength and speed for a short duration.

Locution-Allow others to speak and understand languages they do not inherently know. 

Perspicacity- Detect whether someone is lying or not.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Rudra

Description: Twice as large as his kin, Ganesh is an anthropomorphic god, taking the head of an elephant as his visage, an animal that symbolizes prosperity amongst the Kinnaran race. His wings shrunk, becoming comically small though they still manage to carry the bulky god across the skies. Ganesh wears only a simple white doti, though on top of his head a glorious golden crown chased with silver and crimson threads, studded with every type of gemstone found across Saol. He wears a necklace of intertwined threads, each strand made up from a singular type of valuable ore created by the Eldari and Eidolons.

Ganesh: God of Prosperity and Generosity

Ganesh

Lore: Ganesh created the practice of dāna, spreading the ideas of generosity and good will throughout Svarga and eventually other worlds of Hyperborea. His works helped to reverse a tide of cruel selfishness fueled by envy and avarice that had enveloped the world of Svarga, Elysium, and Rocabarriagh. He is the anti-thesis of Mammon, arising to Godhood to stop the spread of that daemon’s wicked influence and ways.

Abilities: Aerokinesis, Biokinesis, Eternal Youth, Hydrokinesis, Probability Manipulation,

-Blessings-

Aqueous-Summon small amounts of potable water.

Condensate-Create an obscuring haze of fog to help one escape or confuse foes. 

Loaves of Plenty-multiply a food source, turning one into three or more. Can only be used in times of need.  

Squall-Summon blistering wind, it can disrupt foes or be used to help becalmed vessels stranded on placid seas.

-Creations-

Common Animals: Fireflies, Silkworms

Magical Entities: 

Description: Unlike the other Kinnara eidolons, Saraswati did not undergo any massive changes during her ascension. Her singular pair of wings expanded and split to form four pairs of tawny gold and glinting silver while her eyes changed to a deep golden radiance with silvery-black pupils at the center. Saraswati dresses in a variety of sarees embroidered with complex geometric patterns, each one is a song written out in a series of patterns with each symbol translating to a certain sound, step or instruction. Saraswati does not wield any celestial weapon, though she can warp sound to her needs, either for defense or offense. Her harp, the Uaithne, translates music so that all who hear can understand the words, even extending to the animals of that world, and often lures in hordes of enthralled listeners when she begins to play.

Saraswati: Goddess of Singing and Music

Saraswati

Lore: Growing up in a time of peace and plenty afforded Saraswati the opportunity to explore the deeper mysteries with sound. Always praised for her melodic singing voice when singing the ancient rhapsodies of old, Saraswati wanted to bring a further depth to music than the same few songs remembered from their days spent as the choir for Hyperion. She created numerous stringed and wind instruments to produce new sounds such as the clarinet, bassoon, trumpet, flute, harp, lyre, ukulele, fiddle, and harpsichord along with countless variations of each, producing a wide gambit of instruments during her mortal tenure. Saraswati also pioneered and perfected numerous new styles of music including Concerto, Sonata, Ballade, Divertimento, Arabesque, Capriccio, and Oratorio. Saraswati orchestrates the grand gallery that plays out in the clouds above Svarga, producing celestial music that can be heard faintly across the entire cosmos if one chooses to listen closely.

Abilities: Audiokinesis, Biokinesis, Eternal Youth, Omnilingualism, Telepathy,

-Blessings-

Aural Blast-Produce an invisible wave of sound to scramble foes minds or crush their bodies to paste depending on how intense the user casts the spell. 

Locution-Allow others to speak and understand languages they do not inherently know. 

Quietude-Silence an area, preventing any sound from being made or heard. 

Whisperwind-Send messages over long distances to people known to the caster.

-Creations-

Common Animals: Cicadas, Crickets, Thrashers, Warblers, 

Magical Entities: Apsara, Fossegrim, Siren,

Description: Vishnu underwent a therianthropic ascension, his body enlarged, his face turned tigrine and two new pairs of arms sprouted from his sides. Armored in a golden coat made from the lacquered scales of a Radiant Dragon, Vishnu shins, forearms and groin are also protected by scales woven into the treated hide of behemoth skin, one of the toughest leathers found in the cosmos. He wields a devastating array of weapons such as Katar(punch-knife), a dhal(shield), Jezail(matchlock rifle), Ankush(elephant drive), Talwar(slim sword), Gada(Mace), and Khanda(Longsword)

Vishnu: God of Courage and Valor

Vishnu

Lore: The leader of a contingent of Kinnaran warriors who portaled over to Rocabarriagh during Cogadh Fuilteach, a period where the world was heavily assaulted by the forces of Crom and Moloch. Vishnu and his kin helped to secure plateaus and mountain ranges though they could not traverse many of the underground passageways because of their wings. Still their efforts helped to secure the brunt of Rocabarriagh though the most remote reaches still held the scraps of Moloch’s surviving hordes. Vishnu was ascended into a divinity for his efforts and sacrifice and became the first Eidolon for the Kinnara.

Abilities: Aerokinesis, Divine Speed, Divine Strength, Empathic Manipulation Eternal Youth, Fire Immunity, Infernal Immunity, Molecular Oscillation, Regeneration, 

-Blessings-

Conciliate-Remove magically induced paranoia from a victim’s mind. 

Dissipate-Dispel magically created illusions and hallucinations. 

Rally-Heighten the resolve and courage of an ally or group of allies even in the face of the most mind-breaking horrors. 

Valor-Enhance the others strength and strength for a short duration.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Vosegus

Andrastre: Goddess of Strength and Endurance

Andraste

Description: Pale-skinned, brawny in arms, torso and limbs, the war Goddess of th Korrrigan is often depicted with a series scowl etched into her scar-riddled visage. Armored in dull, grey heavy plate, her black hair tied back in a singular ponytail, Andraste’s steely blue eyes can make the most horrid fiends wither in fear. She carries the Labrys, a double-headed axe made from pure orichalum but blessed with palladium runes, allowing her to nullify any daemonic attack with her weapon.

Lore: The leader of a contingent of Kinnaran warriors who portaled over to Rocabarriagh during Cogadh Fuilteach, a period where the world was heavily assaulted by the forces of Crom and Moloch. Vishnu and his kin helped to secure plateaus and mountain ranges though they could not traverse many of the underground passageways because of their wings. Still their efforts helped to secure the brunt of Rocabarriagh though the most remote reaches still held the scraps of Moloch’s surviving hordes. Vishnu was ascended into a divinity for his efforts and sacrifice and became the first Eidolon for the Kinnara.

Abilities: Divine Speed, Divine Strength, Eternal Youth, Fire Immunity, Impervious, Regeneration, 

-Blessings-

Bolster-Increase the strength of the caster or an ally for a limited duration. 

Maximize-Grow half again as tall for a short duration. 

Perseverance-Grant an immunity to physical attacks for a limited duration. 

Sterilize-Cleanse disease or corruption by splashing enchanted alcohol over the open wound.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Govannon: God of Mining & Masonry

Govannon

Description: Craggy faced with burning red hair and emerald green eyes, Govannon is the prototypical korrigan most expect when imagining the stout race. Standing just over 6ft in height, Govannon is one of the tallest naturally born Korrigans to be born and his arms, core and legs are corded with thick lengths of muscle. Clothed in a plain blacksmithing mock with a stained grey shirt and black trousers underneath, his attire completes the stereotypical appearance most conjure up when imagining Korrigan smiths.

Lore: The first Rí Cóicid, or High-King of the Korrigan people, Govannon helped to establish the rules for delving into tunnels, the amount of work once should be done in a day and procedures for moving hefty stones that could crush a singular Korrigan flat. During his rule, Govannon was either imagining new buildings and statues or delving into new tunnels in search of rare ore. His last great project was a system of tunnels that connected each kingdom, though it was completed after his death and ascension. He was the first to discover how to enchant magic into metal and stone, creating the art of enchantment.

Abilities: Eternal Youth, Divine Strength, Geo-Manipulation, Geomancy

-Blessings-

Gangplank-Summon an ethereal bridge to span over a chasm or river, these stone bridges dissolve in hours so caster and user must beware. 

Geodesy-Able to sense the emanations in stone, this can be used to find rich veins of ore, deadly pockets of gas or locate friend or foe. 

Stonewall-Create barriers of stone to entrap foes or defend allies or themselves.

Tunneler-Instantly create a stable pathway through solid stone or rock.

-Creations-

Common Animals: N/A

Magical Entities: Carbuncle, Gargoyle, Golem,

Radeghast: God of Brewers and Chefs

Radeghast

Description: Portly, with ruddy red cheeks and bright blue eyes, Radeghast has slightly darker skin and locks of stark black hair that allude to his Duinish heritage. He dresses in garish kilts dyed in various hues of green, red and blues. These are complimented with austere tweed or argyle jackets dyed in subdued shades of tan and brown. Another seemingly weaponless god, Radeghast is always seen with the Eldhrímnir, a cauldron that never empties if the god so chooses. His ladle, the Marmiadoise, can deflect any blow and smash any substance to smithereens, it is both a tool and a weapon and those who attack him soon learn that the amicable chef is not one to be assaulted so casually.

Lore: Another among the few that did not require the help from their creator to ascend, Radeghast brewed a drought, later labeled Aqua Regis, that imbued him with the power of eternal youth. In agreement with Zurvan, Radeghast sealed away the recipe, fearing the chaos such a thing would unleash onto the corporeal worlds. For although the brew offered eternal youth it did not grant immortality and would be even worse if it had. Radeghast lives in Murias, the inner kingdom of the Korrigans and home of their creator Vosegus. He serves the libations and victuals for the gods celebratory feasts and festivals and has often been requested to cater for other divine gatherings.

Abilities: Biokinesis, Dictukinesis, Divine Strength, Eternal Youth, Hydrokinesis, Pyrokinesis, Trofikinesis

-Blessings-

Aqueous-Summon small amounts of potable water.

Detoxify-Cleanse alcohol and drugs from a person's body. 

Loaves of Plenty-multiply a food source, turning one into three or more. Can only be used in times of need.  

Pyrelight-Create small fires that do not spread but allow for food to be prepared and cooked.

-Creations-

Common Animals: Antelope, Bharal, Takin, Yak, 

Magical Entities: Boggle, Clurichaun, Meanad, Taurus

Zurvan

Horomazes: God of Mathematics and Physics

Horomazes

Description: Dark-skinned, gangly limbs and wafer thin, Horomazes is bald and has dark golden eyes like the color of molten metal. Always dressed in a traditional white thobe regardless of what planet he may be on, Horomazes eschews sensual pleasures, viewing them as a distraction for any possible calculations or epiphanies. 

Lore: Horomazes unlocked a mysterious, esoteric power after his numerous discoveries into mathematics. It was by harnessing this power, that Horomazes was able to ascend, a rarity amongst eidolons, most whom have to rely on their patron gods to become a divine. His formulae were used by Govannon & Svarog to create numerous magitech innovations and by Benzaiten to map the position of other shards without having to explore the abyss physically.

Abilities: Electromagnetic Manipulation, Eternal Youth, Orbital Force Manipulation, Particle Manipulation, Spatial Manipulation,

-Blessings-

Divide-Cut a target along its bisector, leaving behind two perfectly equal parts. 

Evaluate-Display the health of an individual or target in numbers, making it easy to understand how healthy or hurt something or someone really is. 

Hyperbola-Teleport short distances, some casters can teleport to medium lengths. 

Matrix-Entrap foes in binds of light that can even prevent teleportation or plane-shifting.

-Creations-

Common Animals: N/A

Magical Entities: N/A

Mnemosyne: Goddess of Memory and Knowledge

Mnemosyne

Description: Dressed in a blue and silver kaftan complimented with a sweeping cloak embroidered with the entire galactic map in exquisite detail, Mnemosyne has dark brown skin, light golden eyes and flowing black hair braided into an articulate bun. She wears a pair of light blue balgha enchanted to allow her to walk across sky, earth and void as if it were all solid matter. In her hands she holds the Archidoxes Magicaeum, a spellbook containing every known spell across the cosmos.

Lore: The head librarian for Zurvan, Mnemosyne oversees Xvaniraθa Halls, the central region of Karshvar, the capital city of Orhmazd. It is where all data gathered by the Yazatan race is observed, catalogued and organized. She ensures the flow of information goes to its correct location, maintains the ledger which lists every tome found across Orhmazd. She also checks reprints for any errors before any corporeal copy of any books are allowed to be made. During her tenure Mnemosyne has learned nearly every spell from each of the numerous schools of the arcane, though she refuses to use diabolist spells and bears a heavy disdain for mesmerism.

Abilities: Astral Projection, Divine Sight, Eternal Youth, Mnemokinesis, True Eidetic Memory, 

-Blessings-

Insight-Grant mortals the power to pass their knowledge to others directly, can only be used in times of great need. 

Recall-Allow a mortal to remember a lost memory, this can only be used once per day. 

-Creations-

Common Animals: N/A

Magical Entities: N/A

Description: Light brown skin, thin limbs but with a pot-belly and a constant amusing twinkle in his flax-hued eyes, Oghma dresses in garishly colored dishdashas, flowing tunics held together by a jeweled belt knife called a jambiya. In a clash of regional styles amongst the Yazatans, Oghma sports a red chechia to cover his receded hair line of thin black hair. 

Oghma: God of Language and Eloquence

Oghma

Lore: The Herald of Zurvan, Oghma convinced the Eldari and even some Demiurge to allow Zurvan to create the lunar outposts found across Saol. He created the treaties which would ensure Yazatan neutrality and established the penalties for both sides if a lapse occurred. Famous for his ability to mediate, Oghma has helped to mediate several disputes between opposing Eldari, before full-scale cosmic wars could erupt across the Saol. He created the treaties to establish the conjoined world of Elysium which would house the homeless Duine.

Abilities: Astral Projection, Eternal Youth, Omnilingualism, Telepathy, Thought Detection

-Blessings-

Bestial Syntax-Gain the ability to speak to animals for a short time.  

Locution-Allow others to speak and understand languages they do not inherently know.

-Creations-

Common Animals: N/A

Magical Entities: N/A

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