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Crom-Cruach

Efnysien

Glhoon

Mordiggian

Paigon

Yaldabaoth

Primordial Gods

General Lore: Beings that have existed since the beginning of the cosmos. Responsible for either creating or sustaining the corporeal realm of Saol.

Primordial Gods

Azathoth: God of Death and Darkness

Description: The progenitor of the empty darkness which houses all the worlds of the cosmos, Azathoth can twist the darkness to take any shape it desires, forming aberrations that the mortal mind cannot comprehend or withstand. It likes to appear as a harmless young boy, a large raven with three eyes and black spider with a thorax made up entirely of eyes.

Azathoth

Lore: Responsible for creating the wide, vacuous cold empty space known as the void which holds all the stars, planets, and other celestial bodies of the cosmos, Azathoth is being who creates the nebulous emptiness necessary to house corporeal planets and mortal races. Although an integral aspect, Azathoth would sooner see Hyperion shattered than withstand the touch of its light, though luckily it was banished out from the corporeal realms by Zurvan. After being banished, Azathoth would create the outer realms, planes of horrid wretchedness that no being wishes to tread. 

Abilities: Biokinesis, Biomorph, Eternal Youth, Immortality, Soul Manipulation, Spatial Manipulation, Umbrakinesis, Xenogenesis

-Hexes-

Dark Cloud-Create a sphere of darkness that only the caster can see within, more talented casters can others it wishes to see as well.

Dark Orb-Attack foes with the unmitigated power of the abyss, ripping apart their bodies into cold, lifeless chunks. 

Quietus-Imbue hands with the ability to kill mortals with a simple touch. 

Summon Abyssal Entity-Summon a monster created by Azathoth, though it consumes or destroys the caster if they lose control.

-Creations-

Gods: Crom-Cruach, Efnysien, Lu-Kthu, Mordiggian

Plane: Ry’leh

Race: Cthyllan

Common Animals: Deep-sea fish, Deep-sea sharks, Eels, Isopods, Jellyfish Octopus, Sea Anemone, Siphonophores, Squids, Ravens

Fiends: Abholos, Coinchenn, Drude, Inpesca, Night-Gaunts, Othuum, Orthocanna, Shoggoth, 

Demiurge

General Lore: Beings of great power that incapsulate a singular part of Azathoth's corrupting essence. They are the rulers of the outer realms of the abyss, fighting each other constantly for control of the outer limits, though none dares to try to breach into the center of the abyss where Lu-Kthu festers. 

Demiurge

Crom-Cruach: God of Agony and Malice

Description: Radiating wrathful crimson light from a jagged, spiked shard of corrupted crystal, Crom inspires feelings of bloodlust, rage, and fury, driving mortals to wild acts of carnage and cannibalism that see friends and families ripped apart by twinkling red flashes. His corporeal form is that of a giant with over 100 arms and 50 heads, each arm carrying some devastating weapon of war or torture.

Crom

Lore: The first of the Fallen, Crom embodies the idea of malice, spite, anger and raw fury. Creator of all the fiends and Daemons who delight in torture, bloodshed and violence. Crom is the Overlord of Merihem, a plane filled with most bloodthirsty fiends found in the cosmos. His minions constantly appear on mortal worlds, killing mortals before hiding away into dark, forgotten crevices. Crom is responsible for the killing of most mortals and his forces have been behind numerous incursions into corporeal worlds. 

Abilities: Anatomical Manipulation, Biokinesis,  Eternal Youth, Immortality, Haemokinesis, Neurokinesis, Xenogenesis,

-Hexes-

Flesh Coil-Trap foes within tentacles that squeeze prey, suffocating prey before swallowing them whole.

Ivory Coffin-Entrap victims within spars of bone, or pierce their flesh with numerous bony spikes. 

Pain Spike-With a thought the caster inflicts debilitating mental agony against a singular victim. 

Thrombosis-Constrict victim’s blood vessels, causing them to rupture painfully and bleed internally.

-Creations-

Gods: Cerridwen, Enyo, Moloch-Baal,

Plane: Merihem

Race: Buguls

Common Animals: Centipede, Crocodiles, Millipede, Monkeys, Piranha, Shrike

Fiends: Abbadon, Glashtyn, Hibagon, Isonade,

Efnysien: God of Chaos & Inconsistency

Description: Shining with a dazzling array of polychromatic lights, Efnysien produces a chaotic array of effects on mortals, His red light creates bouts of mindless bloodlust, while his green light sparks incurable envy that ferments into later tragedy. His purple light enures feelings of forlorn loss that make one lose all the will to live while his orange hued light creates frenzied passions that consume all the thoughts of their victims. His recognizable guise is that of a pale-skinned humanoid standing over just 6 ft in height with a lithe but muscular body. His hair is pitch black while his eyes are neutrally silver in color, though the iris changes in color due to his mood and temperament. He can also change the color of his eyes at will to confuse friends and foes alike. Efnysien prefers garish garments arranged in a motley of clashing styles that manages to offend even the most flamboyant of mortals.

Efnysien

Lore: Created by the merging of Light and Darkness, which occurred out of pure curiosity, Efnysien embodies pure randomness and chance. Out of all the Demiurges, none delight in tormenting mortals than Efnysien. His playfulness does nothing to deter the damage he inflicts even if this errant god rarely kills his victims. His victims rarely find this a blessing, as Efnysien is as cruel as he is creative when it comes to tormenting mortals, many live and come to regret their twisted fates. He has impersonated countless mortals to enact chaotic schemes, though sometimes Efnysien works against other demiurges, always looking to stay completely unknowable. 

Abilities: Biokinesis, Biomorph, Causality Manipulation, Eternal Youth, Immortality, Matter Manipulation, Probability Manipulation,  Spatial Manipulation, Telepathy, Xenogenesis

-Hexes-

Color Wheel-Attack foes with blurry streaks of color that sometimes match with the respective properties and other times do not. 

Planeshift-Teleport yourself or victim to another random world or plane of the cosmos. 

Touch of Madness-Transmute whatever is touched into something completely random

Transmogrify-Turn a victim into a simple outer beast that can be commanded to attack its fellow brethren.

-Creations-

Gods: Marchosias, Olifat

Plane: Ildathach

Common Animals: Cambrian Animals, 

Fiends:  Antlion, Chimera, Hydra, Manticore, Opinicus, 

Glhoon: God of Decay & Filth

Description: Sickly greenish-yellow light sluggishly pumps from a crystalline mass with a horrifyingly fleshy appearance. Glhoon appears as a massive pile of sentient sludge and waste that can form limbs and maws at a whim. Eyes and mouths constantly open and close along its slimy, viscous surface. Tufts of rubbish and refuse jut from its slimy, misshapen body only to deteriorate into mucky puddles of filth.

Glhoon

Lore: Glhoon was born from Lu-Kthu after the accumulation of decay reached a saturation point. He is the very idea of rot, decay and corruption made manifest. The creator of all foul slurping, slinking, slithering abominations that stalk swamps, sewers, refuse piles and other areas of decay and corruption. Glhoon is the Overlord of Xicotl, a swampy plane interspersed with corpse bogs and lagoons filled with thick clods of industrial waste and mortal excrement. His avatar appears in filthy sewers of poorly maintained cities, toxic swamps corrupted by industrial waste and rotting trash-lands heaped with refuse from careless mortals.

Abilities: Biokinesis, Coprokinesis, Corruption, Decay Manipulation, Entropy Projection, Immortality, Oxykinesis, Refuse Manipulation, Xenogenesis

-Hexes-

Corrosive Bolt-Sling vile bolts of pale yellow energy that can corrode armor, flesh and bones with ease. 

Deliquesce-Liqueify victims, turning them into piles of viscous goo. 

Miasma-Create deadly clouds of caustic fumes that corrodes victims flesh from their bones.

Rotigus-Make something decay within moments, whether it be flesh, bone, metal, leather or other types of natural substances.

-Creations-

Gods: Byatis, Kalma, Nergal, 

Plane: Xicotl

Common Animals: Catfish, Flies, Hagfish, Cockroaches

Fiends: Alphoraz, Coprolyte, Ibis, Gharoides

Lu-Kthu: The God of Cancerous Profusion

Description: A cancerous, bloated mass of organs spewing new layers of flesh that instantly begin to rot. Ropes of decaying intestinal cords coil around the mounds of flesh, splitting open to release torrents of excremental muck and coagulated blood and yellow-black pus. Past the top layers of rotting flesh lie a series of pulsating organs connected by a series of fleshy tubes. Spars of bone were grafted over the ring of hearts, encasing the core of the new world in a protective cage of ivory. Pink-hued sacs filled with branching silver filaments appeared as well as tubular stalks of slithering, pale flesh. Ruddy sacs of dark-red flesh held vats of caustic, green hued acid that sizzled and boiled while others split open to reveal shambling, fleshy horrors.

Lu-Kthu

Lore:  A sentient mass of living flesh which grew out of the control of Azathoth, rebelling against the one who made it. Azathoth destroyed any trace of intelligence from within the beast, but that did not stop it from growing. Monsters spawn from fleshy pods that stud parts of its surface creating macabre forests of flesh and fluids. Situated at the center of the outer realms, this rotting mass of continuous growing flesh spawns monstrosity and horrors with alarming rapidity. Many of the demiurges and daemons warp into the Vhrool to regularly steal away the slithering horrors bursting forth but none are foolish to stay for too long, fearing they too might be absorbed into the cancerous folds of rotting offal.

Abilities: Biological Assimilation, Perpetual Mitosis, Repligenesis, Regeneration, True Immortality,

-Hexes-

N/A-Mindless cannot grant powers to mortals.

-Creations-

Gods: Glhoon

Realm: Vhrool 

Common Animals: Flatworms, Leeches, Roundworms,

Fiends: Bathysae, Grotesque, Penanggalan,

Mordiggian: Goddess of Fear and Despair

Description: A formless mist of darkness surrounding a dark purple crystal shard. This mist can take on any shape and when encountering mortals, inherently transforms into their worst fears, feeding off the psychic terror leeching out from their horrified souls. Not satisfied with terror and fears of mortals, Mordiggian will twist these forms into horrors that shatter a mortal’s mind with a single glance. When not terrorizing mortals, Mordiggian delights in appearing as a ludicrously seductive pale-skinned woman dressed in white, her hair and eyes always as black as the void.

Mordiggian

Lore: Another of the Fallen, Mordiggian spent too long staring into the Void. Her mind and soul was eventually twisted into a vampiric entity that must feed off terror and despair to survive. Ruler of Annwn, a shadowy realm that shifts from scenes of great tragedy and loss, Mordiggian haunts the dark places of mortal worlds and minds, eager to see others succumb to the darkness of their own hearts.

Abilities: Biokinesis, Corruption, Empathic Manipulation,  Eternal Youth, Immortality, Oneiropathy, Telepathy, Umbrakinesis, Xenogenesis

-Hexes-

Demoralize-Victims lose all will to resist, can be cast on large groups, making it dangerous in fights and during disasters. 

Paranoia-Infect victims with ever increasing dread, until the slightest shadow or the most harmless creature makes their heart stop cold from the pure terror. 

Shadowstep-Transport oneself from a shadowy location to another, the distance is dependent on the skill of the caster. 

Shadoweave-Manipulate shadows to create weapons or shields to attack foes or defend oneself.

-Creations-

Gods: Nurarihyon, Vritra

Realm: Annwn,

Race: Alfar

Common animals: Crows, Nightingale, Vultures,  

Fiends: Enraenra, Ghast, Vampire, Wight, Wraith,

Paigon: God of Destruction and Ruin

Description: A sentient mass of blue hued flames tinged with silvery filaments writhing across its ever-shifting surface. Blinding blue light emanates out from this living tower of flames, illuminating a plane of scouring sand and blistering heat. In his realm of Gehinnom, Paigon appears a Grand Azure Dragon the size of most planets, his wings create thunderous storms of rampaging lightning and his breath can scour continents to barren ash. 

Paigon

Lore: Once an Uthran Praetor tasked with guarding the northern reaches of the void, Paigon was shattered during one of the countless battles against the hordes of the abyss. Unlike the others who dissipated into the Void, Paigon refused to die, his stubborn will encapsulated the swathe of flames released, creating a new demiurge. Paigon’s startling blue light is harmful to any mortals who fall under its deadly rays, those nearby will simply burst apart into flames while farther out mortals burn from the inside out, their organs melted and blood evaporated internally without them noticing until it's far too late.

Abilities: Biokinesis, Eternal Youth, Immortality, Photokinesis, Photon Ionization, Pyrokinesis, Xenogenesis,

-Hexes-

Detonate-Create small sonic explosions that can tear apart stone, flesh or armor, leaving behind piles of rubble and offal. 

Flame Blast-Attack foes with fiery punches that explode into destructive blasts of superheated flames and force. 

Skyfall-Summon flaming meteors to bombard an area, most heresiarchs can only cast this spell once a day at most and some need multiple days to recover their pneuma afterwards. 

Trailblaze-Charge forwards, leaving a destructive trail of flames and ruin in their wake.

-Creations-

Plane: Gehinnom

Gods: Balor, Chernobog, Indra

Race: Fomorians

Common Animals: Dinosaurs and Pterosaurs

Fiends: Behemoth, Humbaba, Lindwyrms, Rakshasa, Stoor Wyrms

Yaldabaoth: Goddess of Discord and Strife

Description: Bright white light beams out from Yaldabaoth’s core, providing pleasant warmth and Light for the nearby worlds. Her light incites no overtly negative feelings but instills a subconscious distrust in mortal psyches. Yaldabaoth can mimic a mortal after mere moments of observation and can twist its features into any organic shape it so chooses but none know her true shape after her ascension. She once was regarded as a plain looking Uthra, one of the many who could be easily lost in a crowd even with that race's inherent divinity.

Yaldabaoth

Lore: Yaldabaoth was one of the many single-winged Uthran that were not given any particular task but could train to ascend to any position. Approved to be a sophist, a healer and mediator, Yaldabaoth longed to be one of the Archons, leaders of the cities of Aucturn. Fuming at the perceived slight that persisted for centuries, she bargained away the souls of her fellow Uthra in exchange for power, leading to her twisted ascension. While other daemons incite their wills via forceful and direct means, Yaldabaoth advances her schemes and power through only mere words. Twisting logic with newly invented fallacies, convincing the gullible, hopeful, or jaded souls into doing her bidding, Yaldabaoth relies on others to see her plots through to fruition.

Abilities: Biokinesis, Biomorph,  Empathic Manipulation, Eternal Youth, Immortality, Mimicry,  Mind Control, Mnemokinesis, Telepathy, Thought Detection, Xenogenesis

-Hexes-

Discord-Unleash an invisible aura that spurs doubt and distrust in mortal souls, reigniting the bigotry and callousness that mortals have thought to be permanently rid of. 

Emulate-Copy another’s voice, appearance and mannerisms perfectly, become nigh unrecognizable to their closest kin. 

Illusory Veil-Create illusions to confuse victims, either to torture and confuse them or to help casters escape from being caught. 

Synchronize-Read the victim’s surface thoughts by either maintaining visual or physical contact.

-Creations-

Gods: Bacchus, Dian Cecht, Mammon

Plane: Pleroma

Race: Nephilim

Common Animals: Cuckoo, Hyena, 

Fiends: Crocotta, Fetch, Rusalka, 

Daemons

General Lore: Servants, champions or slaves of the Demiurges, many of these beings were once mortals who fell into corruption after varying circumstances. A small few of these beings were never mortal but instead crafted cell by cell by the demiurge who controls them. 

Daemon

Daemons

Crom-Cruach

Efnysien

Glhoon

Mordiggian

Paigon

Yaldabaoth

Crom-Cruach

Cerridwen: Goddess of Poison & Assassins

Description: A horrid mixture of a beautiful lutin woman’s torso mounted on the bloated black body of a spider marked by tell-tall red hourglass on its underside. Standing over twelve feet in height, Cerridwen’s claws and fangs drip with greenish ichor and her eyes blaze with permanent hatred, raging eternally at the twisted form she was shaped into after her ascension.

Cerridwen

Lore: A Lutin herbalist who held a deep hatred for the 2nd generation Duine, she turned from healing and began creating poisons, selling them to rivaling groups to elicit violent and deadly feuds across Elysium and Tír Tairngire. Never caught for her crimes, Cerridwen was approached by Crom-Cruach near the end of her mortal life and offered a chance to ascend, a process that transmogrified her body permanently. She now rules over Emain Ablach, or the isle of poisoned apples, a seemingly beautiful garden island that is overshrouded by the constant thick blood-red clouds of Merihem.

Abilities: Biokinesis, Chlorokinesis, Eternal Youth, Immortality, Mithraditism, Soul Manipulation, Toxokinesis, Umbrakinesis,

-Hexes-

Cocoon-Entrap victims in tightly bound webs that suffocate and constrict them, it can be cast on objects or surfaces as well, creating sticky traps that bind the unwary. 

Envenomate-Coat weapons with numerous different ethereal toxins that can cause countless deleterious effects to the victims. 

Venomous vapor-Spew a cloud of poisonous mist that blinds victims as well as unleashing a host of other random deleterious effects.  

Webwalk-Gain the ability to walk and touch webbed material without it sticking to the caster for a limited duration.

-Creations-

Common Animals: Dart Frogs, Scorpions, Snakes, Spiders, Wasps

Fiends: Amphisbaena, Arachne, Basilisk, Echidna, Jubokku, Mandragora, 

Enyo: Goddess of Murder & Revenge

Description: The red Lady, Enyo is always seen in a scarlet wrap dress made from the flayed corpses of her victims. She has blood red lips, dazzling crimson eyes and ruby-black hair tied into elaborate braids. Armed with a pair of twin curved blades, one red, one black. The red sword, Sauvagine, drains blood and life from its victims, while the Merveilleuse, the black blade, steals their souls and minds.

Enyo

Lore: A duchess who wanted to rule over Thorne, she was cheated from her chance at a throne by those who schemed better than her. In her rage, Enyo reverted to military tactics, launching a bloody revolt that seized control over the island nation in a matter of weeks. Her bloody conquest continued across Elysium, creating a small empire that ruled over Avoine, Esmeraldas and Vrëden. Her rule was finally brought to an end when she tried to invade Stargard, who came into an unlikely alliance with Dzedkans of Porotova.

Abilities: Biokinesis, Haemokinesis, Infernal Speed, Infernal Strength, Revivification, Soul Absorption, Umbrakinesis

-Hexes-

Blood Rain-Unleash a hail of sharpened blood droplets that shear through armor, flesh and bone.

Crimson Gate-Create a temporary portal to another location, the potency of blood determines the range. 

Sanguinarius-Drain vital blood from victims, allowing the caster to heal deadly wounds in seconds. 

Thrombocytic Shield-Create scabarous shield to deflect blows.

-Creations-

Common Animals: Blue-ringed Octopus, Cone Snails, Lionfish, Stonefish

Fiends: Gorgons, Lamia,  

Moloch-Baal: God of Violence and Slaughter

Description: Moloch-Baal appears as a massively muscular humanoid with the head of a horse standing over 12ft in height. He is clothed in only a blood-stained butchers apron and carries a massive cleaver along with an assortment of knives with differing shapes and edges. His fur is clotted with gore and a scum of viscera has hardened around his hooves. His breath expels clouds of crimson mist that shroud his hulking, monstrous frame in a coppery haze. The cleaver, the Fragarach, or the answerer, contains all the pain it ever inflicted onto mortals and immortals alike and can be unleashed at will by Moloch whenever he wishes so.

Moloch

Lore: The king of the Buguls, Moloch-Baal is a Groac’h of unimaginable power, and the oldest living daemon found in the outer realms, even older than most other Demiurges. He is responsible for killing more mortals than all the other daemons combined, for his forces have invaded the corporeal worlds countless times throughout the ages. Moloch is the most reviled Daemon across Saol for his frequent incursions into mortal worlds and for his invasive forces that infest the darkest remote regions where few wish to tread and none would dare to live.

Abilities: Anatomical Manipulation, Biokinesis, Infernal Strength, Lifesteal, Neurokinesis, Revivification, Soul Absorption, Soul Manipulation, Wrath,

-Hexes-

Analgesia-Numb victims pain for brief moments, this is not a mercy as it is usually cast to allow for more horrific torture the victim would not usually live through. Pain is multiplied exponentially when feeling is returned. 

Route Canal-Pulls all the teeth from a victim's mouth instantly. 

Torment-Increase the pain from wounds, making slight bruises feel like compound fractures and small cuts like amputations. 

Transference-Any wound the caster would suffer is inflicted upon the opponent instead.

-Creations-

Common Animals: Chimpanzees, Otters, Tiger Fish,

Fiends: Bukavac, Draugr, Ghouls, Yeti,

Efnysien

Fortuna: Goddess of Luck and Misfortune

Description: A young, pale-skinned woman with dark brown hair, Fortuna underwent slight changes after glancing into the well. One of her eyes was dyed a deep golden-blue color while shades of ochre, crimson, and silver were permanently stained into her hair and skin. Unabashed by these slight changes, Fortuna prefers light sleeveless dresses plaited with either astral or floral designs arranged in geometric patterns, her hair is arranged into a series of elaborate braids or buns. She carries a slender longsword, the Mysteltainn, which unleashes random effects whenever swung.

Fortuna

Lore: Another duinish sorcerer who went too far with their inquiries. Fortuna was an immensely talented scholar who grew tired of learning about the past. Consumed with the thought about gaining knowledge of the future, she snuck into Ildathach and glimpsed into Yfor Mhystill, or the Well of Tomorrow. Infused with the knowledge of countless mortals’ fates, Fortuna was driven into a catatonic state where she rested for thousands of years. When she emerged, many of the fates she learned had already passed but her mind could now see new ones playing out, her soul was forever linked to the well.

Abilities: Astral Projection, Clairvoyance, Eternal Youth, Immortality, Probability Manipulation, Telepathy, 

-Hexes-

Clairvoyance-Gain a glimpse into a certain mortal's fate, though this knowledge often drives the user mad. 

Pandora’s Box-Conjure a magical box that can unleash anything from a harmless field mouse to a towering behemoth. 

Wheels of Chance-Conjure a set of spinning wheels that unleash a series of random effects.

-Creations-

Common Animals: Chimpanzees, Otters, Tiger Fish,

Fiends: Bukavac, Draugr, Ghouls, Yeti,

Marchosias: God of Dementia and Madness

Description: His form is constantly altering into a confusing and maddening array of shapes, he can appear as a beast, mortal, demon, or some bizarre configuration of all three. Even worse, Marchosias form can warp into geometric shapes and patterns and never holds one form, his body is constantly in flux. Most mortals unfortunate enough to view his real body are driven instantly insane from the process, their minds fracturing or withdrawing from the sight of something so incomprehensible.

Marchosias

Lore: Unlike the other servants of Efnysien, Marchosias was never a mortal being. He was created by infusing raw aether with the spark of randomness that permeated throughout Efnysien’s being. Marchosias roams around Ildathach without purpose or direction, moving purely by whim and instinct. He does respond eagerly to the calls of the summoners much to their soon learned horror, many have their minds broken before being consumed by the oozing mass of shifting randomness.

Abilities: Biological Assimilation, Psychosis Projection, Reality Warping, Repligenesis, Revivification

-Hexes-

N/A-Marchosias is not sentient enough to grant powers to mortals.

-Creations-

Common Animals: N/A

Fiends: 

Olifat: God of Trickery and King of Thieves

Description: Similar to Yaldabaoth, Olifat’s true form is a mystery known only to Efnysien. He can take on the shape of any mortal he has met during his immortal life and can turn into any creature he has sufficient knowledge of. Like Efnysien, Olifat has a recognizable avatar, a dark-skinned duinish man clothed in dark blue jodhpuri suit embroidered with silver lace shaped into all the gemstones found across Saol. He carries a multicolored dagger, the Parazonium, which can cut through the weft of the cosmos creating temporary tears for him to pass through.

Olifat

Lore: Olifat was a duinish arcane practitioner who liked to use his talents to carry out elaborate heists. In his mortal life Olifat stole away some of the most prized possession from every Eldari world, his exploits spanned from Mahoroba to the frozen reaches of Lukomorye. Ultimately it was his own arrogance that was his undoing, Olifat tried to steal away one of the Uthran treasures and was destroyed for his trespass. Efnysien appeared before his soul could be completely razed, stealing away its ethereal essence and imbuing it with immortality. Olifat rules over Xanadu, the capital city of Ildathach, though he often disappears to wander corporeal planets.

Abilities: Biokinesis, Eternal Youth, Immortality, Omnilingualism, Particle manipulation, Soul Manipulation, Telepathy, Thought Detection,

-Hexes-

Legerdemain-Summon a magical, invisible hand that can be used to steal items or cause mischief. 

Metamorphosize-Change the casters shape into the desired form, can change into any shape known to the caster. 

Silver Key-Summon an ethereal silvery key that can open doors, windows, chests and more with a simple tap. 

Smoke Cloud-Obscure oneself or blind foes with hazy clouds of ash.

-Creations-

Common Animals: Lyrebirds, Mantis Shrimp, Parrots, Platypus, Racoons, 

Fiends: Azeban, Djinn, Impundulu, Qlippoth, Wolpertinger,

Glhoon

Byatis: God of Mold and Fungus

Description: A corpulent mortal body with a horned toad’s head squashed on top, Byatis’ body is riddled with scabs of fungus and dotted with spores of mold and mildew. A sickly, olive green mist enshrouds his massive body, though it cannot mask the heavy plods his webbed feet make as they waddle across the wastes of Xicotl.

Byatis

Lore: The Sentinel of Glhoon, Byatis is tasked with the care and guardianship of Xicotl. He resides in Irkalla, the capital city of that decaying realm, and is often seen wandering through various fungal gardens, spreading mildew and mold as his prerogative. Unlike most other Daemons, Byatis rarely appears in the corporeal realms, often ignoring the call from mortal summoners, those that he appears to instantly regret their arrogance for Byatis cares nothing at all for mortal plots and only seeks new offal to use as fertilizer for his spores.

Abilities: Biokinesis, Entropy Projection, Fungal Projection, Katakinesis, Mycokinesis, Mycotic Absorption, Regeneration, Revivification,  

-Hexes-

Black Mold-Rapidly rot a victim’s limbs, crippling and incapacitating them with a single, brutal spell. 

 Cordyceps-Implant fungal spores into a victim that allows the caster to control the target. 

Gangrene-Create mold or mildew to fester inside a victim, leading to a lengthy and painful death if not healed in time. 

Spongiform-Turn victims into masses of living mycelium, these creatures become rabid and can attack others to spread their spores. 

-Creations-

Common Animals: Pythons, Toads,

Fiends: Bunyip, Grootslang, Morgawr,

Kalma: Goddess of Putrescence and Rot

Description: A horrid combination of an obese lutin woman and a gigantic snail merged into one grotesque shape. Folds of decaying, yellow-grey flesh expel outwards from a grey-black spiralled shell, deformed arms jut from the mass some, spindly and long other truncated little stumps. Extending from the top of this mass of corpulence are a host of weaving, fleshy tendrils, each with a glistening orb affixed at the end.

Kalma

Lore: The embodiment of mortal decay and corruption, Kalma was once a Lutin priestess of Cailleach that Glhoon captured. He imprisoned the soul inside a vat of stewing excrement and decaying flesh, eager to see what would emerge. What emerged was a grotesque menagerie of creature and mortal merged into one revolting, stomach-churning form. She resides in Haguel, a region of Xicotl where all Glhoon’s rebellious experiments are dumped.

Abilities: Biokinesis, Coprokinesis, Corruption, Decay Manipulation, Entropy Projection, Immortality, Regeneration, Soul Manipulation

-Hexes-

Cataracts-Cloud a victim's eyes with a milky film, blinding them permanently unless the orbs can be replaced by biomagical replacements. 

Elephantize-Enlarge a victim's outer limbs, leaving them crippled but alive. Death occurs slowly, over weeks if not months, as oversized limbs begin to rot after enlargement due to lack of blood flow.  

Excrescence-Curse the victim's organs to enlarge until the point of rupturing, death is slow, painful and hard for many healers to cure.

-Creations-

Common Animals: Slugs, Snails, 

Fiends: Bludnik, Kikimora, Nycrama

Nergal: God of Plagues & Pestilence

Description: Appears as a massive humanoid-mosquito standing over ten feet in height. A needle-like proboscis juts out from his insectile face below a pair of compound eyes that can operate independently of each other. He has six pairs of segmented legs and uses the front two as arms. Nergal’s inhuman body and segmented limbs,  prevents him from using infernal armaments. 

Nergal

Lore: Responsible for creating all the plagues of the cosmos as well as the creatures that infect mortals with those diseases. He is the Herald of Glhoon and one of the daemons most often seen outside of Xicotl. Nergal infests the corporeal worlds with hosts of his creations, often disappearing before any Eidolons appear. Because his minions are so small his impact is often overlooked until it's too late, especially when Negal’s incursions go unnoticed, which is often. He resides in the city of Ersetu located in the southern region of Xicotl.

Abilities: Biokinesis, Coprokinesis, Corruption, Decay Manipulation, Entropy Projection, Immortality, Regeneration, Soul Manipulation

-Hexes-

Infestation-Infest victims with a host of ravenous parasites that consume the victim from the inside out. 

Midge Swarm-Summon clouds of biting insects that distract victims and can kill them if they stay trapped for too long. 

Plague bolt-Release a bolt of bilious green energy that inflicts a variety of diseases. 

Plague Storm-A bilious shower of green energy that inflicts various diseases in a wide area. 

-Creations-

Common Animals: Fleas, Lice, Mites, Mosquitos, Ticks, Rats

Fiends: Adze, Alp-Luachra, Burestis, Gigelorum, Osedax

Mordiggian

Nurarihyon: God of Dreams and Nightmares

Description: A terrifying combination of mortal and spider, Nurarihyon’s cephalothorax is a massive amabie skull with eight spindly legs protruding from it. The segmented legs are those of a Tsuchigumo, or the sea spider, a gangly creature that roams most of the depths of Saol’s many seas. Eight oversized eyes filled with deep darkness stud the hideous face, four on each side of a vertical opening maw lined with row after row of needle sharp teeth.

Nurarihyon

Lore: An amabie explorer who liked to chart the oceanic depths of each corporeal world, Nurarihyon ventured into the abyssal zone of the Lukomoryean Ocean, eager to chart the last sea-bed of the corporeal world. What he found where horrors that bely imagining and ability to comprehend and describe, voidspawn aberrations who dwelt happily in their solitude but were not pleased to see such an intruder amongst them, for they too feared discovery, but from the more powerful entities who dwelt in the colder, vaster depths of the endless void. Mordiggian saved the mortal before he could be destroyed, but his mind was shattered and his body forever altered by the exposure, both of which suited Mordiggian’s purpose perfectly. He now resides on an island archipelago, Onigashima, shrouded in a purple hued mist of writhing phantasms created from the depths of mortal terror and imagination.

Abilities: Biokinesis, Empathic Manipulation, Oneiropathy, Reality Warping, Soul Absorption, Soul Manipulation, Telepathy, Thought Detection, 

-Hexes-

Dreadful Phantasm-Victims see their worst nightmares manifest right before their eyes, the more fear they feel the more real the apparitions become. 

Dreamscape-Enter into another person’s dreams to see their deepest hopes and fears. 

Night Terror-Trap victims in a dreadful dream that can be controlled by the caster. Whatever happens in the dream befalls the dreamer, and those lucky to wake up return to the same dream the next night if the caster is not slain or the spell ended.

-Creations-

Common Animals: Sea Spiders

Fiends: Baku, Gashadokuro, Jorogumo, Kappa

Susanoo: God of Storms and Ill-Omens

Description: Braids of black hair fall around a noble face with high cheekbones and deep set green eyes. Susanoo’s scales are darker than most amabie, his scales appear dark black to all except those who close within a few feet of the dangerous daemon. Armoured in a set of spiked metal armor dyed a deep blue it is nearly black in color. His greaves, vambraces, and breastplate are adorned with cruel spiked barbs that Susanoo has used many times in place of his infernal weapon. His spear, a two pronged bident called the Tonbokiri, is capable of generating and storing lightning aether which Susanoo can unleash at his leisure.

Susanoo

Lore: One of the heavenly emperors during the Golden Era, Susanoo feared invasion from the other more populous worlds. He shrouded parts of Mahoroba in protective storms that kept the Amabie free from countless conflicts that plagued that era. Unfortunately Susanoo went too far in his efforts to defend Mahoroba, his worries devolved into paranoia spurned on by Nuarihyon who haunted his dreams each night. Susanoo’s paranoia escalated to the point that he believed that by only submerging his nation would it truly be safe. Instead of safety, the Deluge killed all non-amabie and even many of the amabie with its pummeling force, over half the cities and villages were reduced to silt-covered rubble.

Abilities: Eternal Youth, Fulminokinesis, Hydrokinesis, Immortality, Infernal Speed, Infernal Strength, Lightning Immunity,

-Hexes-

Aqualung-Fill the lungs of a victim full of water, causing them to drown unless the casting is dispelled or countered. 

Galvanise-Sheathe the caster’s body in lightning that can be controlled at will. 

Geyser-Attack foes with sprays of highly pressurized water that can strip flesh away and break bones. 

Lightning Bolt-Attack foes with bolts of lightning.

-Creations-

Common Animals: N/A

Fiends:

Vritra: Goddess of Deprivation and Neglect

Description: A grey, skinned withered corpse with a gaunt face and sunken, empty eye sockets. Her hands are twisted into a set of wickedly sharp claws, strands of pale white hair fall around her desiccated visage. Dressed in a frayed white night saree, Vritra moves with a horrifying rapidity that belies the apparent weakness of her corporeal form. She carries a slender, hooked longsword, the Aruval, which steals away vitality with every slash inflicted, leaving mortals weakened and shivering as death claims them.

Vritra

Lore: Lost during a horrendous portaling accident where the gates between Svarga and Tír Tairngire malfunctioned, sending the unfortunate spiralling into the void. While nearly all died horrifically, one Kinnaran managed to survive by flying into a portal into Annwn before the freezing cold of the void could kill her outright. There she drifted for over a thousand years without contact with another being, she neither ate or drank but was sustained by Mordiggian who delighted at this bizarre occurrence. The exposure to Annwn transmogrified Vritra’s body and soul, warping her into a being who feeds off the hunger and thirst of others.

Abilities: Biokinesis, Empathic Manipulation, Immortality, Limosikinesis, Infernal Speed, Infernal Strength, Soul Absorption, Soul Manipulation,

-Hexes-

Insatiable-Cast a curse that makes victims gorge themselves on food until expiring. 

Shiver-Drain the life-sustaining heat from victims until their organs stop cold and their bodies die from the lack of warmth. 

Unquenchable-A similar curse to insatiable, but victims will drink themselves to death, consuming the nearest liquid even if it's something completely foul or adversely harmful. 

Wither-Victims limbs or entire bodies decay rapidly, shriveling up into a desiccated, withered husk.

-Creations-

Common Animals: Locusts, Pelican, Stoats, Termites

Fiends: Banshee, Ijiraq, Vetala, Wendigo,

Paigon

Balor: God of Wrath and Fury

Description: Towering over 20ft in height, Balor radiates an aura of barely constrained fury threatening to explode at the slightest provocation. Although his limbs are heavily muscular, Balor skin color is a sickly beige hue and his eyes are the color of fading rust. His bald head is squashed into his massive folds of his neckless torso. Armored in rigid black plate adorned with cruel, vicious spikes, Balor carries the Lorg Mór, an infernal mace capable of sundering a mortal’s soul from their corporeal body, leaving behind nothing but a mindless berserker bent on destroying others until it too is destroyed. 

Balor

Lore: The first of the Fomorians, Balor was a rí cóicid of the Korrigan race, his tenure was marked by constant warfare and strife, either with infernal forces or against other Eldari races. He fought most contentiously against the Duine, the newly emergent race of uthra now devoid of grace and immortality, though maintained the devastating rivalry between the Lutins as well. Balor even launched campaigns against worlds that had never bothered Rocabarriagh, initiating feuds with the Zduhać and Kinnaran races that would persist for many generations afterwards and setback Korrigan galactic relations for thousands of years. After his eventual capitulation, when all the other Korrigan kings rose up against him, Balor was rewarded by Paigon for the ruin he wrought now and into the future, turned into the first and last Fomorian King.

Abilities: Biokinesis, Empathic Manipulation, Eternal Youth, Infernal Speed,  Infernal Strength, Regeneration, Revivification, Wrath,

-Hexes-

Berserk-Cause others to rampage madly, attacking anyone nearby until the spell or the victim expires. 

Blood Price-The caster heals itself with every wound inflicted towards others.

Cannabalize-Consume the flesh of the same species to grow stronger, faster and more durable.

Frenzy-Increase strength and endurance for a short duration but leaves the caster weakened and vulnerable afterwards.

-Creations-

Common Animals: Honey Badger, Kangaroo, 

Fiends: Adhene, Cyclops, Minotaur, Psoglav

Chernobog: God of Weapons and Warfare

Description: A terrifying combination of dragon and mortal, Chernobog has three heads, six pairs of wings, two sets of arms, and is covered in scales that shift from blood-crimson to grey-black ash. Armored in a gleaming suit of finely crafted mail that perfectly flexes in tune with his body. Chernobog exudes an aura of deadly but precise destruction. He carries an array of devastating infernal weapons crafted by his own hands, including: the Durendal, a greatsword that can cleave mountains in two, the Ancile, a shield which turns the force of an attack back against its foes, the Gungnir a spear that never misses its mark when thrown and instantly returns to Chernobog, and the Ukonvasara, a mace that can release devastating explosions of thunder and destructive bolts of lightning.

Chernobog

Lore: Chernobog is the leader of Muspelheim, the forge city of Gehinnom. He is constantly battling against Balor and his fomorians who seek to subjugate the creator of all infernal armaments. One of the few daemons worshipped by the Eldari, shrines and temples of Chernobog can be found across Lukomorye, and Elysium. He is the primary god of the Dzedkans, a group of Korrigans who revolted against their kin in a world wide civil war that plunged Rocabarriagh into war for nearly thirty years.

Abilities: Eternal Youth, Ferrokinesis, Infernal Speed, Infernal Strength, Precognition, Pyrokinesis, Regeneration, Revivification,

-Hexes-

Hammer of God-Create ethereal mauls that can stove in skulls or blast apart doors depending on the strength of the casting. 

Pulverize-Shatter a target into miniscule pieces, whether it be stone, wood, or flesh. 

Sword Rain-Unleash a hail of ethereal blades that pierce armor and flesh with horrifying ease. 

Volley-Summon a line of ethereal cannons to blast victims to pieces.

-Creations-

Race: Dzedkans(Iron Dwarves)

Fiends: Automaton, Homunculus, Faer Ghorta, Todorac,

Indra: God of Lighting & Thunder

Description: Similar to Rudra, Indra was warped into a tigrine form except he had two heads, a singular set of wings, and his entire body was made of blinding azure hued lightning. His body is covered in black stripes that create constant clouds booming with thunder. Sparks of destructive plasma arc constantly around his body, destroying anything nearby in blistering swathes of ruin. He can take the form of mortal, though Indra still retains his two tigrine heads and lightning body and wields the Trishula, a three pronged spear that can store and unleash lighting and thunder in devastating quantities.

Indra

Lore: Unlike most of his kin, Indra grew tired of the peace and placidity that the Kinnarans developed on Svarga. He petitioned Hyperion to become a Praetor once again and was allowed to transcend yet again. Indra patrolled the cosmos for thousands of years, refusing to relent or rest. When his crystal was finally shattered it was Paigon not Hyperion who appeared before Indra, stealing away his escaping soul before it could be claimed by its creator. Indra was twisted into the bestial shape he now holds and was set loose upon Gehinnom, though he manages to break free from his infernal prison from time to time, rampaging across the cosmos in storms of silvery blue lightning.

Abilities: Brontokinesis, Eternal Youth, Fulminokinesis, Infernal Speed, Infernal Strength, Precognition, Revivification, Soul Manipulation

-Hexes-

Detonate-Create small sonic explosions that can tear apart stone, flesh or armor, leaving behind piles of rubble and offal. 

Electrification-Caster’s entire body transforms into lightning for a short time, great for offense and defense. 

Shockwave-Teleport from one location to the next, leaving a booming explosion of thunder and lightning in their wake. 

Thunder Clap-Attack foes with blasts of thunderous sound.

-Creations-

Common Animals: N/A

Fiends: Asura, Makara, Naga, Narasimha,

Yaldabaoth

Bacchus: God of Drunken Ignorance and Laziness

Description: An obese Duine with Korrigan ancestry, Bacchus has bright red hair that has receded to a small line circling around his egg-shaped skull. His green eyes shift from glinting amusement to drunken fury and his jowly cheeks are constantly flushed a deep shade of ruddy pink. Swathed in a spotless white toga, Bacchus wobbles with an unsteady gait though this merely an affected mannerism, his control over his drunken body is completely perfect. Not one to engage in fights, Bacchus is equipped with the Sagittarius, a pistol that fires numerous types of rounds that can kill anything from mortals, to eidolons and even other daemons, though death for the last two is usually only a temporary state of being.

Bacchus

Lore: Once the King of Aremis, the only 2nd-gen nation of duine allowed on Tír Tairngire, Bacchus was responsible for the Great decline that nearly saw Aremis’ charter disbanded entirely. Bacchus drowned himself in the pleasure of intoxication and gluttony, spending nearly every night at one revel or another. He often got so drunk that his antics devolved from playful humor into destructive belligerence. He ignored affairs of state, allowing for a wave of greed and selfishness to spread across Aremis and even infect the other nations of Tír Tairngire. His rule came to a violent end when a marquess of a small border land rose up in desperation to protect his homeland from invasion from nearby lutins. The border war shifted into a civil war when the two sides joined together to oust Bacchus from his throne. Unlike other gods who enjoy either fighting themselves or creating minions to attack others, Bacchus rarely visits mortal realms, preferring to roam the fields of cockgaine, traveling from one revel to the next across the plane of excess and indolence. Though he will appear at especially grand parties to indulge in mortal pleasures and spread his malign influence.

Abilities: Aerokinesis, Dictukinesis, Empathic Manipulation, Eternal Youth, Omnilingualism, Trofikinesis,

-Hexes-

Ennui-Victims lose all energy and motivation, become lethargic even in the face of mortal dangers. 

Intoxicate-Make victims stumble, collapse and be sick from magically induced inebriation. 

Purge-Spew caustic bile onto foes, capable of melting through stone and steel. 

Slumber-Induce sleep to one or more for a period of time.

-Creations-

Common Animals: N/A

Fiends: 

Dian Cecht: God of Lust and Envy

Description: A shifting form that can entice either sex, sometimes it appears as a goat-headed male humanoid with a muscular frame and ridiculously large genitals. Other times it appears as a seductive fairy-like creature with glistening silvery wings, though once again the body is curvaceous to the extreme. It has countless other forms to shift from to tempt mortals, including numerous lithe frames and is constantly trying new forms to at once seduce and horrify mortals.

Dian Cecht

Lore: Once the only herald of Yaldabaoth, Dian Cecht now grudgingly shares that position with Mammon. Much to the gain and amusement of their creator, Dian Cecht and Mammon battle constantly to gain dominance over the other, a war of lies, secrets and assassination, subterfuge, seduction and betrayal but no less bloody than other conflicts found in other outer realms. Another of the more active Daemons, Dian Cecht appears often in corporeal worlds, most of the time at the behest of foolish summoners, though it will also appear in bordellos, brothels, harems, and other places of sexual excess.

Abilities: Biomorph, Dictukinesis, Empathic Manipulation, Eternal Youth, Mimicry, Oneiropathy, Soul Absorption, Soul Manipulation

-Hexes-

Amorous Gaze-Inflame the desires of the victim with a simple look. 

Beguile-Hypnotize a victim to appear as the one they desire most. 

Captivate-Ensnare the mind of a victim, convincing them to follow the commands of the caster without regard to themselves or others. 

Phantasmagoria-Send victims into the depths of their own desires, trapping them in lurid dreams that steal away life and soul from their bodies.

-Creations-

Common Animals: N/A

Fiends: Incubus, Satyr, Striga, Succubus, Vila

Mammon: God of Greed and Selfishness

Description: A large, rotund humanoid with undefined, but strong limbs, Mammon has the head of a bull, still thought of as a symbol of wealth amongst the Duinish people. He currently wears a black and grey striped suit with a clean-white tee underneath and a bowler hat placed on top of his bovine head, though his attire often changes with the sway of mortal fashion. An array of dazzling pins, rings and brooches stud his figure, each imbued with a different magical spell or property.

Mammon

Lore: Everything has its price, a line that Mammon lived by and a destructive philosophy he managed to spread far beyond his mortal tenure. Once a salesman, Mammon traveled through the corporeal worlds collecting and trading anything and everything. His pernicious line of thinking spread rapidly, much to the horror of the Eldari and Eidolons and much to the delight of the Demiurge who watched the destruction and loss wrought for material gain. Mammon was the only mortal soul who was sought by multiple demiurges without a binding contract, and like the salesman he was he bartered his eternal soul to the highest bidder, working the demiurges against each other to secure himself favors from each while promising to serve all and none. Mammon sells souls to the highest bidder amongst the demiurge, something no other Daemon would dare to attempt.

Abilities: Audiokinesis, Biokinesis, Cryokinesis, Eternal Youth, Immortality, Infernal Speed, Infernal Strength, Mithraditism, Pyrokinesis, Soul Manipulation, Spatial Manipulation,

-Hexes-

N/A-Mammon does not share his powers freely, and those who worship him scorn the very idea of "handouts".

-Creations-

Common Animals: Bowerbird, Magpie,

Fiends: Harpy, Liderc, Pixie, Sphinx

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