
Eldar Races
Amabie:
Average Height: 5.0 - 6.0
Average Weight: 125 - 175 lbs
Lifespan: 250 - 300 years
Passive Ability: Aquarius- Can breathe underwater and move unhindered while submerged.
Description: A blue skinned, semi-aquatic race that wears loose robes along with slim, fit undergarments used when swimming in either oceans, rivers or lakes. They have slitted gills along their necks which allow them to breathe water as if it were air. Amabie have a preference for light, mesh chain armor which allows them swift movement on land and water. Their hair and eye color range from black to silver, the women and men braid their hair so it does not impede their movement in the water.
Lore: The children of Mizugami and of the sea, the Amabie are master sailors, fishers and shipwrights. They are also the best pikemen in the cosmos, their proficiency with spears are unmatched and fully uses the advantages of their long powerful limbs. Amabie dragoons are infamously feared, able to leap from ship to ship or run across water as if it were stone, their enchanted spears cut through wood, metal and bone with little effort. They are masters of mesmerism as its fluidity and susceptibility to change share much in common with their prime element.
Deva:
Average Height: 3.5 - 4.5 ft
Average Weight: 75 - 125 lbs.
Lifespan: 700 - 800 years
Passive Ability: Psychometry-All deva are born with a unique type of psionic power, Shakti are telekinetics, Jevala are pyrokinetics, and Pran are empaths able to heal wounds external and internal. The Anuman, telepaths, are the highest order amongst the Deva and are the rulers of their cities.
Description: A short statured, brown skinned race with golden irises many go bald as to leave their third eye unhindered. Deva have a preference for flowing robes or embroidered jackets decorated with threads of silver, gold or purple. Although not martially gifted the deva are the most technologically gifted race, they have developed arc technology powered by the prime element of their creator. Deva Paharedaars(sentinels) carry shock batons, arc rifles and sonic blasters, all of which more than compensate for their small, slim forms.
Lore: Deva live according to a caste system depending on their inherent psychic powers. Jevala are the peace-keepers and guardians, Shakti can work as builders or as guardians and the caste with the most options available to them. Pran are priests and healers while the Anuman work in groups of three to rule and oversee each Deva city. While generally peaceful to outsiders, the deva are also fiercely protective of their worlds, anyone caught befouling them are dealt with, swiftly and without mercy. Deva who leave the home sector of Svarga are generally not allowed back, most become merchants or mercenaries though some turn to piracy or other less savory forms of employment.
Duine:
Average Height: 5.0 - 6.5 ft.
Average Weight: 125 - 250 lbs.
Lifespan: 100 - 125 years
Passive Ability: Fusion-Duine can intermarry with other Eldari races and their offspring are born with any passive trait in their bloodline, chosen at random whim. There are Duine who can breathe underwater, turn parts of their body to stone, perceive feelings from plants, or spark flames from their fingertips.
Description: Duine appearance varies the most out of any of the Elder races, their skin color can range from pale white to dark black, their hair and eye color runs the entire gambit of the rainbow and their physical structure varies just as widely. Some are stout, some lithe, some tall, others short, Duine can appear like Lutins, Yazatans and Korrigans and excel at impersonating others even without the aid of magical disguises. Their fashion choices are just as varied as their appearances, some emulate other races and others blend different ideas and techniques to create new forms of clothing.
Lore: Zephyr’s children are infamous for inborn wanderlust, they rarely stay settled in cities for long and prefer to roam to new environments, some each cycle and some after a few or more. Although short-lived, Duine curiosity and ingenuity has led to some enterprising inventions as well as quite a few infamous debacles. They are the most populous race amongst the Eldari, and the only one to establish outposts throughout all the known eldari sectors. Although not masters of any singular type of magic, the Duine excel in learning multiple different types of magic and can learn easy to middling spells with frightening ease. This has led to the Duine to be viewed with scorn by other arcane practitioners, as true masters among the Duine are rare for such a short-lived and whimsical race.
Korrigan:
Average Height: 4.0 - 5.0 ft
Average Weight: 225 - 300 lbs.
Lifespan: 350 to 400 years
Passive Ability: Stoneskin-Harden their skin to a stony hardness, some are able to surpass the strength of even finely crafted metal.
Description: A dour, pale skinned race infamous for the squat limbs and craggy faces. Korrigan hair color is either flaming red or coal black but their eyes are all green though in various different shades. Korrigans love heavy, steel plate which makes their already tough frames nearly impervious to blows in battle. When it comes to weapons Korrigans have a preference for heavy maul weapons or axes and there is a furious debate amongst their race as to which is the better weapon. Korrigans will wear checkered kilts and tweed or quilt jackets for festive occasions but usually wear grey somber clothes that blend well with dust and soot stains obtained from the tunnels and mines found throughout Korrigan worlds.
Lore: The masters of the Mountains and the only race brave or foolish enough to try to settle in the underworlds of other planets. Famous for their love of mining and masonry, the Korrigan are the most proficient miners and builders amongst the Eldari. They are masters of enchanting though they share this proficiency with the Zduhac who are the best smiths and metallurgists in the cosmos. Korrigans maintain thriving underground communities as well as the overland fortresses which secure them from invasion and have created systems of tunnels linking their communities. Because of constant exposure to the dark, these tunnels are often invaded by lesser fiends.
Lutin:
Average Height: 6.0 - 7.0 ft.
Average Weight: 150 - 225 lbs.
Lifespan: 750 to 800 years
Passive Ability: Biosemiotic-All Lutins can perceive feelings from plants, trees, and other flora some more intensely than others.
Description: A race that comes in two distinct subgroups, the Lloer have pale skin, dark black hair and blue-colored eyes while the Thâns have bronze skin, golden hair and amber eyes. While not in battle Lutins wear exquisite dresses or finely tailored shirts and breeches woven from fine silk. In battle Lutins sport light leather armor and wield bows and slim slender rapiers along with a parrying dagger which excel at punching small but deadly holes into their opponents. Some Lutins dual wield small curved blades instead, opting for a more offensive but dangerous fighting style.
Lore: Gifted woodsman, Lutins have always excelled in guerilla style warfare. While Korrigans will charge in formation, Lutins lie in wait and pick enemies off in bunches while retreating into the woods when conflict grows heavy. While mocked as cowards for this style of fighting, all come to fear entering a Lutin forest unannounced with evil intent in their hearts or minds. Their skill with bows is unparalleled and they are some of the best rangers and scouts. Lutins natural connection to the forest makes them frequent druids with most powerful hailing from this woodland race. Masters of Geomancy and Wiccanism, Lutin mages are renowned for their healing abilities.
Yazatan:
Average Height: 3.5 - 4.5 ft.
Average Weight: 100 - 125 lbs.
Lifespan: 500 - 600 years
Passive Ability: Pyrokinesis-Yazatans can conjure and control flames in various degrees.
Description: A short statured, dark skinned race with crimson hued eyes. Yazatans who dwell on Wahrām tend to dress in full length white robes called thobes and wear veils to protect them from the frequent sandstorms that can occur without warning. On other systems across Saol Yazatan fashion is more varied, white robes are replaced by colored silk garments chased with golden or silver thread, most of these incorporating ideas from other Eldari races. The head wraps and facial coverings have been adopted by the Korrigan and Duine who live in either sandy or snow climates.
Lore: The most technologically advanced race across the Saol, Yazatans are renowned for their intellectual prowess and their intuitive minds. Their inventions such as the arc reactor, pyronic engine, and aerial turbine have been adopted by every other eldari race for technological innovations ranging from weapons to transports to more esoteric creations. While many are scholars who never leave their home sector of Orhmazd, some become curious to explore other regions of the cosmos. Most do as merchants, Yazatans are shrewd merchants and their small, thin bodies make them poor guardsmen, though some are employed as spellswords, for they also excel as arcane practitioners particularly in the field of Thaumaturgy and Astralism.
Zduhać:
Average Height: 6.0 - 7.0 ft
Average Weight: 275 - 350 lbs
Lifespan: 175 - 200 years
Passive Ability: Incombustible-Can withstand heat, flames and smoke that would kill most other mortals within moments.
Description: A draconic, humanoid race covered with different color scales, although wingless, they possess tails and claws which make the ignorant view them as bestial and savage. There are three main colorations of Zduhać, Malinov are covered in dark red scales similar to crimson dragons, Lazurn have silvery-blue scales reminiscent of Azure dragons and Zolot are the most striking, their bodies are covered in golden scales similar to those found on Radiant Dragons. Most prefer to wear suits of finely crafted metal, thinner than the thicker plate of Korrigans and more flexible as well. These metal suits do not hinder movement, allowing a Zduhać to spin, slice and parry with their enchanted greatswords at blinding speeds unbelievable for such a large mortal.
Lore: Children of Dazhbog, guardians of Alatyr and Kitezh, the Zduhać are one of the most militaristic races found amongst the Eldari. Their close proximity to the Malgoris rift means the Kitezh system is constantly invaded by Crom and his minions. Military service is a requirement for every Zduhać, each must serve at least a length of 10 years in defense of their worlds, with at least 6 years being served before they are allowed to leave for other sectors. Their worlds teem with factory cities bent towards the production of war goods and the Zduhać enforce harsh restrictions on magic in the Kitezh system, fearing its proximity to the demiurges and daemons. While they are wary of practicing magic freely, the Zduhać will not hesitate to use magitech inventions to create new weapons of war, they have created some of the most devastating war machines to date such as the aspidochelone, a giant mechanical turtle that can shoot blasts of fiery shrapnel from shoulder mounted cannons or the Gigas, a ten foot tall sentinel created a combination of adamantine, palladium and orichalum, equipped with enchanted greatswords or glaives that never chip and shear through the toughest of armor or stone with ease.




