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Eldar Races

Amabie:

Amabie

Average Height: 5.0 - 6.0 

Average Weight: 125 - 175 lbs

Lifespan: 250 - 300 years

Passive Ability: Aquarius- Can breathe underwater and move unhindered while submerged.

Description: A blue skinned, semi-aquatic race that wears loose robes along with slim, fit undergarments used when swimming in either oceans, rivers or lakes. They have slitted gills along their necks which allow them to breathe water as if it were air. Amabie have a preference for light, mesh chain armor which allows them swift movement on land and water. Their hair and eye color range from black to silver, the women and men braid their hair so it does not impede their movement in the water.

Lore: The children of Mizugami and of the sea, the Amabie are master sailors, fishers and shipwrights. They are also the best pikemen in the cosmos, their proficiency with spears are unmatched and fully uses the advantages of their long powerful limbs. Amabie dragoons are infamously feared, able to leap from ship to ship or run across water as if it were stone, their enchanted spears cut through wood, metal and bone with little effort. They are masters of mesmerism as its fluidity and susceptibility to change share much in common with their prime element.

Duine

Duine:

Average Height: 5.0 - 6.5 ft.

Average Weight: 125 - 250 lbs.

Lifespan: 100 - 125 years

Passive Ability: Fusion-Duine can intermarry with other Eldari races and their offspring are born with any passive trait in their bloodline, chosen at random whim. There are Duine who can breathe underwater, turn parts of their body to stone, perceive feelings from plants, or spark flames from their fingertips.

Description: Duine appearance varies the most out of any of the Elder races, their skin color can range from pale white to dark black, their hair and eye color runs the entire gambit of the rainbow and their physical structure varies just as widely. Some are stout, some lithe, some tall, others short, Duine can appear like Lutins, Amabie and Korrigans and excel at impersonating others even without the aid of magical disguises. Their fashion choices are just as varied as their appearances, some emulate other races and others blend different ideas and techniques to create new forms of clothing.

Lore: The first Duine were actually Yazatans who lost their grace when they decided to join the mortal world. After Yaldabaoth’s betrayal, Hyperion allowed the Uthra to cleanse their memories and live on as mortals, creating the second generation of the Duine. They are infamous for inborn wanderlust, they rarely stay settled in cities for long and prefer to roam to new environments, some each cycle and some after a few or more. Although short-lived, Duine curiosity and ingenuity has led to some enterprising inventions as well as quite a few infamous debacles. They are the most populous race amongst the Eldari, and the only one to establish outposts throughout all the known Eldari worlds. Some Duine ascend to become Uthrans, serving Hyperion for as long they desire before reincarnating into a new being bereft of memories and free to live once again.

Kinnara

Kinnara:

Average Height: 4.5 - 5.5 ft

Average Weight: 100 - 150 lbs.

Lifespan: 175 - 200 years

Passive Ability: Psychokinesis-A power similar to telekinesis though it can damage the body and mind if over-used.

Description: An avian-humanoid race, Kinnara have aquiline faces, sharp cheekbones and light tan to dark brown skin. Their hair, which is naturally some shade of black, is either cut short or tied into braids or buns. Many Kinnaran's wear dhotis or sarees, loose flowing garments made of silk, satin or chiffon, some are plain white in keeping with old tradition while newer garments are dyed in various color patterns and embroidered with exquisite designs. Kinnaran warriors are armored in padded and treated quilted armor that is light enough to allow them flight, many use bows, crossbows or matchlock rifles though some opt for one-handed maces and light laminar shields.  

​Lore: The children of Rudra, the Kinnara are the guardians and caretakers of Svarga, a jungle world interspersed by elevated plateaus of wide open plains. Kinnarans build their cities on the steppes or the tops of mountains, for even they fear the beasts created by their over-eager God. Although generally peaceful, Kinnarans share a devotion to their world similar to the Lutins, something many selfish Duine have learned to their fatal detriment. Their strength was tested and proven during the Varshonic wars, a period where Svarga was besieged by the forces of Crom-Cruach and his invasive minions.

Korrigan:

Korrigan

Average Height: 4.0 - 5.0 ft

Average Weight: 225 - 300 lbs.

Lifespan: 200 to 250 years

Passive Ability: Stoneskin-Harden their skin to a stony hardness, some are able to surpass the strength of even finely crafted metal.

Description: A dour, pale skinned race infamous for the squat limbs and craggy faces. Korrigan hair color is either flaming red or coal black but their eyes are all green though in various different shades. Korrigans love heavy, steel plate which makes their already tough frames nearly impervious to blows in battle. When it comes to weapons Korrigans have a preference for heavy maul weapons or axes and there is a furious debate amongst their race as to which is the better weapon. Korrigans will wear checkered kilts and tweed or quilt jackets for festive occasions but usually wear grey somber clothes that blend well with dust and soot stains obtained from the tunnels and mines found throughout Rocabarriagh.

Lore: The masters of the Mountains and the only race brave or foolish enough to try to settle in the underworlds of other planets. Famous for their love of mining and masonry, the Korrigan are the most proficient miners and builders amongst the Eldari. They are masters of enchanting though they share this proficiency with the Zduhac who are the best smiths and metallurgists in the cosmos. Korrigans maintain thriving underground communities as well as the overland fortresses which secure them from invasion and have created systems of tunnels linking their communities. Because of constant exposure to the dark, these tunnels are often invaded by lesser fiends.

Lutin:

Lutin

Average Height: 6.0 - 7.0 ft

Average Weight: 150 - 225 lbs

Lifespan: 400 to 425 years 

Passive Ability: Biosemiotic-All Lutins can perceive feelings from plants, trees, and other flora some more intensely than others.

Description: A race that comes in two distinct subgroups, the Lloer have pale skin, dark black hair and blue-colored eyes while the Thâns have bronze skin, golden hair and amber eyes. While not in battle Lutins wear exquisite dresses or finely tailored shirts and breeches woven from fine silk. In battle Lutins sport light leather armor and wield bows and slim slender rapiers along with a parrying dagger which excel at punching small but deadly holes into their opponents. Some lutins dual wield small curved blades instead, opting for a more offensive but dangerous fighting style.

Lore: Gifted woodsman, Lutins have always excelled in guerilla style warfare. While Korrigans will charge in formation, Lutins lie in wait and pick enemies off in bunches while retreating into the woods when conflict grows heavy. While mocked as cowards for this style of fighting, all come to fear entering a Lutin forest unannounced with evil intent in their hearts or minds. Their skill with dueling with swords is unparalleled amongst the eldari races. Lutins natural connection to the forest makes them frequent druids with most powerful hailing from this woodland race. Masters of Chloromancy and Wiccanism, Lutin mages are renowned for their healing abilities. 

Zduhać:

Zduhać

Average Height: 6.0 - 7.0 ft

Average Weight: 275 - 350 lbs

Lifespan: 100 - 150 years

Passive Ability: Incombustible-Zduhać can naturally withstand heat, flames and smoke that would kill most other mortals within moments.

​Description: A draconic, humanoid race covered with different color scales, although wingless, they possess tails and claws which make the ignorant view them as bestial and savage. There are three main colorations of Zduhać, Malinov are covered in dark red scales similar to crimson dragons, Lazurn have silvery-blue scales reminiscent of Azure dragons and Zolot are the most striking, their bodies are covered in golden scales similar to those found on Radiant Dragons. Most prefer to wear suits of finely crafted metal, thinner than the thicker plate of Korrigans and more flexible as well. These metal suits do not hinder movement, allowing a Zduhać to spin, slice and parry with their enchanted greatswords at blinding speeds unbelievable for such a large mortal. 

Lore: Once a group of praetors who dared dive into the abyss, they were forever altered by the experience. Guardians of Lukomorye and Hyperborea the Zduhać are one of the most militaristic races found amongst the Eldari. Their close proximity to the void makes Lukomorye a prime target for invasion from abyssal forces. Military service is a requirement for every Zduhać, each must serve at least a length of 10 years in defense of their worlds, with at least 6 years being served before they are allowed to leave for other planets.

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